Game Server Dynamic Parameter Adjustment for User Engagement
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Solution Overview
Problem
Users in existing game systems do not experience the feeling of supporting a match game, as their predictions have no influence on the game outcome.
Innovation Solution
A game system that allows users to perform support operations for game data prior to or during a match, changing game parameters to affect the match result and providing rewards based on the outcome, thereby enhancing user engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users only predict the winner of the match game, then the system is simple to operate, but the user cannot experience the feeling of supporting the match game
Solution Approach 1:
The game parameter is dynamically changed based on support operations received during the match. The server device adjusts the game parameter in real-time according to the amount of support operations, making the system adaptive and engaging while maintaining simple prediction operations
Solution Approach 2:
The system provides feedback to users by changing game parameters based on their support operations. Users can see the impact of their support actions on the match outcome, creating a sense of involvement and support while keeping the interface simple
2Adaptability or versatility
If the game parameter is changed based on support operations, then user engagement increases, but the match result becomes less predictable
Solution Approach 1:
The server device changes game parameters based on the amount of support operations received. This allows the system to adapt to user engagement while maintaining controlled changes that preserve some level of predictability in match outcomes
3Productivity
If rewards are provided to users based on match results, then user motivation increases, but system complexity increases
Solution Approach 1:
The reward system provides feedback to users based on match results and their support operations. This simple feedback mechanism increases user motivation without requiring complex system architecture, as it builds on the existing match outcome determination
Data Source
AI summary
A game system for allowing a user to feel as if the user supports a match game is provided. The game system executes the match based on a plurality of items of game data. Support operation receiving means receives, at least either one of prior to and during the match, a support operation for the plurality of items of game data from a plurality of users. Game parameter changing means for changing a game parameter relating to a match result of the match based on the support operation for the plurality of items of game data so as to make at least one of the plurality of items of game data more advantageous or disadvantageous than before receiving the support operation. Reward providing means provides a reward to a user who has performed the support operation based on the match result of the match.


