Game Server Dynamic Parameter Adjustment for User Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Users in existing game systems do not experience the feeling of supporting a match game, as their predictions have no influence on the game outcome.

Innovation Solution

A game system that allows users to perform support operations for game data prior to or during a match, changing game parameters to affect the match result and providing rewards based on the outcome, thereby enhancing user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users only predict the winner of the match game, then the system is simple to operate, but the user cannot experience the feeling of supporting the match game

Engineering Contradiction:
Improvesimplicity of prediction operationVSAvoiduser engagement and feeling of support
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game parameter is dynamically changed based on support operations received during the match. The server device adjusts the game parameter in real-time according to the amount of support operations, making the system adaptive and engaging while maintaining simple prediction operations

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback to users by changing game parameters based on their support operations. Users can see the impact of their support actions on the match outcome, creating a sense of involvement and support while keeping the interface simple

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the game parameter is changed based on support operations, then user engagement increases, but the match result becomes less predictable

Engineering Contradiction:
Improveuser engagementVSAvoidpredictability of match result
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The server device changes game parameters based on the amount of support operations received. This allows the system to adapt to user engagement while maintaining controlled changes that preserve some level of predictability in match outcomes

Inventive Principle:
Principle #35Parameter changes

3Productivity

If rewards are provided to users based on match results, then user motivation increases, but system complexity increases

Engineering Contradiction:
Improveuser motivation and engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The reward system provides feedback to users based on match results and their support operations. This simple feedback mechanism increases user motivation without requiring complex system architecture, as it builds on the existing match outcome determination

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10016687B2Game system, server device, control method for server device, program, and information recording medium
Publication Date: 2018.07.10 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US10016687B2 patent drawing
  • US10016687B2 patent drawing
  • US10016687B2 patent drawing

AI summary

A game system for allowing a user to feel as if the user supports a match game is provided. The game system executes the match based on a plurality of items of game data. Support operation receiving means receives, at least either one of prior to and during the match, a support operation for the plurality of items of game data from a plurality of users. Game parameter changing means for changing a game parameter relating to a match result of the match based on the support operation for the plurality of items of game data so as to make at least one of the plurality of items of game data more advantageous or disadvantageous than before receiving the support operation. Reward providing means provides a reward to a user who has performed the support operation based on the match result of the match.