Game Server Group Privilege Management

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Solution Overview

Problem

Existing game systems fail to effectively incentivize players to continue playing by focusing solely on granting benefits for logging in, leading to a lack of motivation beyond initial login.

Innovation Solution

A game server and program that manage group parameters and grant in-game privileges to players based on collective contributions, encouraging continuous gameplay by rewarding group achievements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If players are granted benefits for logging in, then players receive compensation for continuous login, but player interest shifts to whether they will be granted benefits rather than motivating continuous gameplay

Engineering Contradiction:
Improvebenefits granted to playersVSAvoidplayer engagement and retention
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent changes the parameter of privilege granting from individual login-based to group-level achievement-based. Instead of granting privileges solely based on individual login count, the system monitors group parameters (such as total login count, play time, or activity levels) and grants privileges when the group collectively meets predetermined conditions, thereby transforming the motivation from individual benefit-seeking to group achievement-driven continuous play

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent introduces a group as an intermediary between individual players and privilege granting. The group acts as a mediator that aggregates player activities and determines privilege eligibility based on collective performance. This intermediary structure shifts the focus from individual login benefits to group-based achievement, creating a new layer of social motivation that drives continuous gameplay

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20240269568A1Game server, game program, information processing method
Publication Date: 2024.08.15 AKATSUKI INC
  • US20240269568A1 patent drawing
  • US20240269568A1 patent drawing
  • US20240269568A1 patent drawing

AI summary

An exemplary game server comprises a group information management unit that manages one or more values of one or more parameters associated with a group that includes a plurality of players; and a privilege granting unit that when the one or more values of the one or more parameters satisfies a predetermined conditions, grants predetermined in-game privileges only to one or more players that have performed actions that satisfy the predetermined conditions, in the group associated with the one or more parameters.