Game Server Help Destination Linking for Non-Member Participation
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Solution Overview
Problem
Social networking service (SNS) games face challenges in encouraging users to participate in games by prompting friends, as users often hesitate to join, leading to low engagement and participation rates.
Innovation Solution
A network system and method that determines user membership, generates help destinations linked to user identification information, and performs parameter calculations for game events, allowing non-members to easily assist members by clicking on help destinations, thereby enhancing game participation and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If users are prompted to invite friends to participate in the game, then user engagement and participation can be improved, but non-member users may hesitate to join due to complex participation processes
Solution Approach 1:
The system segments users into members and non-members, and segments the help process into simple clicking actions. Non-members can participate in help events without going through complex registration or authentication processes, while members receive targeted notifications. This segmentation allows differentiated access that simplifies participation for non-members while maintaining engagement for members.
Solution Approach 2:
The system introduces an intermediary mechanism where members can send help requests to non-members through a simplified interface. The server acts as an intermediary that manages the help relationship, automatically matching help seekers with potential helpers based on game events and user profiles, thereby reducing the complexity of direct user-to-user engagement.
2Reliability
If the system requires strict member verification for game participation, then game security and integrity are maintained, but user engagement from non-members decreases
Solution Approach 1:
The system applies different access control qualities to different functional areas. Core game functions remain restricted to members only, while help events and promotional activities are opened to non-members with simplified verification. This local differentiation of access policies allows the system to maintain security where needed while expanding engagement opportunities elsewhere.
Solution Approach 2:
The system implements partial member verification for non-members participating in help events. Instead of requiring full member registration and authentication, the system accepts partial information (such as basic user profiles or social network identifiers) sufficient for the help event context, thereby reducing barriers to entry while maintaining adequate oversight.
3Loss of information
If the system provides detailed game information and help processes, then user understanding and proper participation are ensured, but system complexity and information processing load increase
Solution Approach 1:
The system performs preliminary actions by pre-configuring help events with all necessary game information, rules, and parameters before users access them. Help event data structures are prepared in advance with embedded instructions and game state requirements, so users receive complete information without the system needing to dynamically generate or process complex data during user interactions.
Data Source
AI summary
A server performs a parameter calculation process that changes an event parameter of a game event based on event identification information that is linked to a help destination regardless of whether or not a user of a second terminal is a member of a game application when the server has received help request data from a first terminal and also received an access request for the help destination (help URL) about the first terminal from the second terminal.


