Game Server Successive Instant Draws Player Actions
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Solution Overview
Problem
In instant draw game systems, player interest wanes due to repetitive scripts that give the illusion of player influence but ultimately do not affect the final outcome, leading to a decrease in engagement over multiple matches.
Innovation Solution
A computer game system that performs successive instant draws during a session, allowing player actions to impact the progression and final winnings, with results saved to maintain engagement and allow for resumed game sessions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple scripts are used to reveal winnings, then player engagement during revelation is improved, but player interest decreases over multiple matches due to obvious repetition
Solution Approach 1:
The system dynamically transitions between different revelation scripts based on game state and player actions. Instead of using fixed repetitive scripts, the game adapts the revelation process by allowing player choices to influence which script plays and what information is revealed, making each game session unique while maintaining engagement.
Solution Approach 2:
The player actively participates in the revelation process by making choices that control the flow of information. The system empowers the player to navigate through the revelation themselves, choosing which aspects to explore first, rather than passively receiving a predetermined script, thereby reducing perceived repetition.
2Speed
If winnings are determined at the time of instant draw, then game processing speed is improved, but player perception of influence is reduced since choices only modify revelation not outcome
Solution Approach 1:
The system introduces an intermediary layer between the instant draw result and the player experience. While the winnings are indeed determined at the moment of the instant draw (maintaining processing speed), the revelation process acts as a mediator that allows player choices to influence how and when information is disclosed, creating the perception of influence without compromising computational efficiency.
3Ease of operation
If successive instant draws are performed during a game session, then player engagement is improved, but system complexity increases
Solution Approach 1:
The game session is segmented into multiple discrete instant draw events, each with its own revelation phase. This segmentation allows the system to manage complexity by breaking down the overall game into manageable units, where each draw-revelation cycle can be independently controlled and scripted, reducing overall system complexity while maintaining high engagement.
Data Source
AI summary
A method for executing a game implemented by a computer server including performing a plurality of successive instant draws during a game session and calculating winnings at the end of the game session based on the results of the successive instant draws done during the game session is provided. The performance of the successive draws includes initiating a preceding instant draw, saving a result of the preceding instant draw, commanding a display of data based on the result of the preceding instant draw, detecting an action by a player in response to the display of the data, triggering a subsequent instant draw after detecting the action by the player and commanding the display of subsequent data. The subsequent instant draw depends on the preceding instant draw or the action by the player and the subsequent data depends on the subsequent instant draw or the action by the player. A computer program product and computer readable medium are also provided.


