Game Server Mediator for Seamless User Registration
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Solution Overview
Problem
Existing social games require users to go through complex and troublesome procedures to build friendships and start playing together, often necessitating registration in the same social networking service.
Innovation Solution
A control method and system that allows users to easily connect and start games based on user relationships by using a terminal device with a photographing module or wireless communication, storing identification information, and retrieving and displaying game progress and registration data to facilitate seamless gameplay between users.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users register in the same social networking service to build friendship and play games together, then the game can support social interaction features, but the registration procedure becomes complicated and troublesome
Solution Approach 1:
The patent introduces a game server as an intermediary that manages user registration and friendship relationships independently from social networking services. The server acts as a mediator that handles game-specific social interactions without requiring users to register in external SNS platforms, thus simplifying the registration procedure while maintaining social interaction capabilities.
Solution Approach 2:
The patent extracts the social interaction functionality from the social networking service context and implements it directly within the game system. By taking out the friendship building and user matching features from external SNS and embedding them in the game server, users can play together without the complexity of external registration procedures.
2Reliability
If users go through complex procedures to build friendship for game participation, then user relationships can be properly established, but the time required to start playing increases
Solution Approach 1:
The patent implements preliminary action by having the game server automatically manage user registration and friendship relationships in advance. When users want to play together, the server has already established the necessary connections and permissions, eliminating the need for time-consuming manual procedures at the moment of game initiation.
Solution Approach 2:
The game server provides self-service functionality by automatically handling user registration, authentication, and friendship establishment without requiring users to manually go through complex procedures. The system serves itself by managing user relationships autonomously, thus reducing the time needed to start playing while ensuring reliable user relationship establishment.
3Reliability
If the system requires registration in the same social networking service, then user authentication can be verified, but the device complexity increases
Solution Approach 1:
The patent makes the game server universal by implementing multiple functions within a single system. The server simultaneously handles user registration, authentication, friendship management, and game session coordination, eliminating the need for separate social networking service integration and reducing overall system complexity while maintaining reliable authentication.
Data Source
AI summary
A control method performed by a computer including a storage module and configured to control progress of a game played by a user registered in an application, includes storing, in the storage module, identification information of each of a plurality of users in association with registration information indicating whether the user is registered in the application, retrieving a game progress request including identification information of a first user from a first terminal device of the first user, determining whether or not the first user is registered in the application, transmitting display data for displaying a game screen used in the game to the first terminal device when the first user is registered in the application, and transmitting display data for displaying a registration screen for registering the first user in the application to the first terminal device, when the first user is not registered in the application.


