Remote Game Server Reconciliation for Cross-Jurisdiction Streaming
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing live streaming systems face challenges in facilitating interjurisdictional operations between remote game servers due to security concerns and regulatory differences, limiting users' access to wager on games across different jurisdictions and penalizing users in jurisdictions without popular streamers, while also failing to ensure proper accounting and reconciliation of game outcomes and transactions.
Innovation Solution
A system that coordinates operations between remote game servers in different jurisdictions, securely replicating and distributing game outcomes and wagers through a live streaming platform, ensuring compliance with jurisdictional regulations and enabling users to interact and wager across different remote game server environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If remote game servers operate independently across different jurisdictions, then each server can comply with local regulations, but users cannot access games across jurisdictions and transaction reconciliation fails
Solution Approach 1:
The live streaming platform serves as an intermediary between remotely located game servers in different jurisdictions. It receives game outcomes from the first game server, validates them against the second game server's outcomes, and facilitates wagering transactions across jurisdictions while maintaining reconciliation through the platform's centralized control.
Solution Approach 2:
The live streaming platform performs multiple functions: streaming game content, validating game outcomes across jurisdictions, processing wagers, and reconciling transactions. This multi-functional approach enables cross-jurisdictional operation without requiring separate independent systems for each function.
2Adaptability or versatility
If game outcomes are replicated across multiple remote game servers, then user access is expanded, but security risks and regulatory compliance challenges increase
Solution Approach 1:
The system implements feedback mechanisms where the live streaming platform continuously monitors and validates game outcomes replicated across multiple remote game servers. It compares outcomes from different servers and provides feedback to ensure consistency, thereby maintaining security and regulatory compliance while enabling expanded user access.
Solution Approach 2:
The live streaming platform acts as a security intermediary that validates game outcomes before distributing them to users across different jurisdictions. This intermediate validation layer ensures that replicated game outcomes maintain security standards and regulatory compliance requirements.
3Adaptability or versatility
If wagering transactions are processed across distinct remote game servers, then interjurisdictional wagering is enabled, but proper accounting and reconciliation become difficult
Solution Approach 1:
The live streaming platform serves as the central intermediary for processing wagering transactions across distinct remote game servers in different jurisdictions. It consolidates transaction data from multiple servers, performs unified accounting, and handles reconciliation through its centralized control architecture, thereby enabling interjurisdictional wagering without proportionally increasing complexity.
4Ease of operation
If multiple remote game servers operate independently, then system autonomy is maintained, but user interaction and engagement across jurisdictions are limited
Solution Approach 1:
The live streaming platform functions as an intermediary that enables seamless user interaction across independently operating remote game servers in different jurisdictions. It maintains the autonomy of individual servers while providing unified user access and engagement features through its coordinating role.
Data Source
AI summary
Systems and methods that, prior to an occurrence of an audit and reconciliation triggering event, cause first data associated with a first game outcome determined by a first remote game server in association with a play of a wagering game displayed by a streaming device to be communicated to a second remote game server, and cause second data associated with a second game outcome determined by the second remote game server to be communicated to a client device in association with a streamed play of the wagering game displayed by the client device. Additionally and responsive to an occurrence of the audit and reconciliation triggering event, the systems and methods determine if the first game outcome corresponds to the second game outcome.


