Game Server Probabilistic Prize Determination via Inversion

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Solution Overview

Problem

Existing electronic bingo systems lack the true feeling of chance due to deterministic methods for determining slot machine game outcomes, which are based on stored games and do not provide genuine probabilistic experiences.

Innovation Solution

A game server that communicates with player terminals to determine win rules and prizes by executing probabilistic game instances, using random identifiers and a random number generator to find a corresponding slot game instance, either through execution or lookup tables, ensuring a genuine probabilistic outcome is displayed to players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If deterministic methods with stored games are used to determine slot machine outcomes, then the system complexity is reduced and outcomes are easily determined, but the entertainment value and authenticity of chance are lost

Engineering Contradiction:
Improvesystem complexityVSAvoidauthenticity of chance
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

Instead of determining outcomes first and then displaying them (deterministic approach), the system inverts the process by executing probabilistic games and using the actual outcomes to determine prizes. This inversion restores genuine chance while maintaining system manageability through automated execution.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The system introduces an intermediary process - executing probabilistic game instances - between the bingo outcome determination and the prize assignment. This intermediary layer provides genuine probabilistic outcomes without requiring complex manual intervention, bridging the gap between simplicity and authenticity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If probabilistic game instances are executed to find matching outcomes, then the authenticity of chance is improved, but the time required to determine prizes increases

Engineering Contradiction:
Improveauthenticity of chanceVSAvoidprize determination time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-executing or quickly executing probabilistic game instances to find matching outcomes before final prize determination. This allows genuine probabilistic outcomes to be established in advance, reducing delays during actual prize assignment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system rushes through the execution of probabilistic game instances by utilizing efficient computational methods and parallel processing capabilities, completing the probabilistic determination quickly without sacrificing authenticity. This minimizes the time loss while maintaining genuine chance outcomes.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Reliability

If multiple probabilistic game instances are executed to ensure genuine outcomes, then the entertainment value increases, but the computational resources required increase

Engineering Contradiction:
Improveentertainment valueVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by executing only the necessary number of probabilistic game instances required to find a matching outcome, rather than exhaustively testing all possible instances. This provides genuine probabilistic entertainment while consuming reasonable computational resources.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes parameters such as the number of probabilistic instances executed, the complexity of games tested, and the precision of outcome matching to balance entertainment value with computational resource consumption. By adjusting these parameters, the system optimizes the trade-off between genuine chance and resource usage.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9659459B2Game server, gaming system and a gaming method
Publication Date: 2017.05.23 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9659459B2 patent drawing
  • US9659459B2 patent drawing
  • US9659459B2 patent drawing

AI summary

In a first aspect, the invention provides a game server configured to communicate during use with at least one player terminal, each of which is configured to facilitate play of a centrally drawn game, the game server configured to: determine that a win rule of the centrally drawn game has been satisfied; determine a prize corresponding to satisfaction of the win rule; and find a probabilistic game instance having a prize outcome corresponding to the prize, at least in part, by executing one or more probabilistic game instances to attempt to find a probabilistic game instance having a prize outcome corresponding to the prize.