Game Server Resource Circulation Mode Switching

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Solution Overview

Problem

Strategy simulation games often lack entertainment due to monotonous resource circulation, with lost resources being simply returned to users, leading to a lack of engagement and motivation.

Innovation Solution

A computer system that manages resource circulation by switching between a resource collection mode and a resource distribution mode, where resources are accumulated and distributed among multiple terminal devices via a network, enhancing user interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If resources are simply returned to users when lost, then resource circulation is maintained, but game entertainment value decreases and user motivation is reduced

Engineering Contradiction:
Improveresource circulationVSAvoidgame entertainment value
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent applies dynamics by switching between two operational modes: resource accumulation mode and resource distribution mode. This dynamic switching transforms the static, monotonous resource return process into an engaging game mechanic where users experience both resource collection and competitive distribution phases, thereby enhancing entertainment value while maintaining resource circulation reliability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements periodic action through alternating accumulation and distribution cycles. Resources are accumulated during one period, then distributed during the next period, creating a rhythmic game flow that maintains user engagement. This periodic structure prevents resource stagnation while providing predictable entertainment patterns that motivate continued participation

Inventive Principle:
Principle #19Periodic action

2Productivity

If a large number of users participate in the game, then user engagement increases, but resource management complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidresource management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges resource management functions into a centralized system that handles accumulation and distribution for all users simultaneously. By combining these functions into unified modes rather than managing each user's resources individually, the system efficiently handles large numbers of participants without proportionally increasing complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent segments resource management into two distinct functional modes: accumulation mode for gathering resources and distribution mode for allocating them. This segmentation allows the system to process large numbers of users through standardized mode transitions rather than complex individualized management, reducing overall system complexity while maintaining high user engagement

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10957149B2Computer and method for game control
Publication Date: 2021.03.23 GREE HOLDINGS INC
  • US10957149B2 patent drawing
  • US10957149B2 patent drawing
  • US10957149B2 patent drawing

AI summary

A server apparatus provides a game which accompanies a resource increasing or decreasing in a game space to a plurality of terminal apparatuses via a network. The server apparatus collects and accumulates the resources from the plurality of terminal apparatuses in the first mode and releases the accumulated resource in the second mode. The server apparatus selectively switches between the first mode and the second mode so as to distribute the resources upon reception of a request from a terminal apparatus.