Game Server Team Activity Control for Engagement
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Solution Overview
Problem
In social games, teams that do not participate in battles become inactive, leading to a lack of motivation among players as they fail to experience the thrill of gameplay and teamwork, resulting in decreased participation and engagement.
Innovation Solution
A game control method that determines the activity status of teams and forcibly disbands inactive teams, while also creating new teams from motivated players to maintain game engagement and participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If league competition is implemented to motivate players, then player motivation is improved, but inactive teams reduce game engagement
Solution Approach 1:
The system automatically monitors team activity status and disbands inactive teams without manual intervention, while simultaneously enabling motivated players to automatically form new teams. This self-service mechanism ensures continuous game engagement by eliminating inactive teams and replenishing them with active players, resolving the contradiction between maintaining motivation structures and ensuring active participation.
Solution Approach 2:
The server continuously monitors battle participation data to determine team activity status, creating a feedback loop that identifies inactive teams. Based on this feedback, the system automatically disbands inactive teams and facilitates the formation of new teams by motivated players, ensuring that league competition structures adapt dynamically to maintain high engagement levels while preserving motivational incentives.
2Stability of the object's composition
If inactive teams are allowed to remain, then team structure stability is maintained, but player motivation decreases due to lack of competition
Solution Approach 1:
The system transitions from a static team structure to a dynamic one where team composition can change automatically. Inactive teams are disbanded and new teams are formed based on real-time activity monitoring, allowing the team structure to adapt dynamically to player engagement levels while maintaining stability in active teams, thus resolving the contradiction between structural stability and motivational adaptability.
3Productivity
If motivated players are encouraged to form new teams, then game activity increases, but system complexity increases due to team management
Solution Approach 1:
The system implements self-service mechanisms where motivated players automatically form new teams through the server's team formation function without requiring complex manual management. The server autonomously handles team creation, player assignment, and integration into league competitions, reducing the perceived complexity for players while maintaining high game activity through continuous team replenishment.
Data Source
AI summary
A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.


