Game Server Team Activity Control for Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In social games, teams that do not participate in battles become inactive, leading to a lack of motivation among players as they fail to experience the thrill of gameplay and teamwork, resulting in decreased participation and engagement.

Innovation Solution

A game control method that determines the activity status of teams and forcibly disbands inactive teams, while also creating new teams from motivated players to maintain game engagement and participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If league competition is implemented to motivate players, then player motivation is improved, but inactive teams reduce game engagement

Engineering Contradiction:
Improveplayer motivationVSAvoidgame engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system automatically monitors team activity status and disbands inactive teams without manual intervention, while simultaneously enabling motivated players to automatically form new teams. This self-service mechanism ensures continuous game engagement by eliminating inactive teams and replenishing them with active players, resolving the contradiction between maintaining motivation structures and ensuring active participation.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The server continuously monitors battle participation data to determine team activity status, creating a feedback loop that identifies inactive teams. Based on this feedback, the system automatically disbands inactive teams and facilitates the formation of new teams by motivated players, ensuring that league competition structures adapt dynamically to maintain high engagement levels while preserving motivational incentives.

Inventive Principle:
Principle #23Feedback

2Stability of the object's composition

If inactive teams are allowed to remain, then team structure stability is maintained, but player motivation decreases due to lack of competition

Engineering Contradiction:
Improveteam structureVSAvoidplayer motivation
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system transitions from a static team structure to a dynamic one where team composition can change automatically. Inactive teams are disbanded and new teams are formed based on real-time activity monitoring, allowing the team structure to adapt dynamically to player engagement levels while maintaining stability in active teams, thus resolving the contradiction between structural stability and motivational adaptability.

Inventive Principle:
Principle #15Dynamics

3Productivity

If motivated players are encouraged to form new teams, then game activity increases, but system complexity increases due to team management

Engineering Contradiction:
Improvegame activityVSAvoidteam management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements self-service mechanisms where motivated players automatically form new teams through the server's team formation function without requiring complex manual management. The server autonomously handles team creation, player assignment, and integration into league competitions, reducing the perceived complexity for players while maintaining high game activity through continuous team replenishment.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11857871B2Game control method, server device, game system, and computer-readable recording medium
Publication Date: 2024.01.02 GREE HOLDINGS INC
  • US11857871B2 patent drawing
  • US11857871B2 patent drawing
  • US11857871B2 patent drawing

AI summary

A social game and the like that can increase the fun and amusement of a team battle and enhance players' motivation to participate in or continue a game by suppressing an occurrence of any non-participation team not participating in the battle are provided. A guild status determination unit determines, for each guild, whether the guild is in an inactive state or an active state, based on a result of detecting a login state of each player. A guild integrated control unit forcibly disbands a guild (i.e. an inactive guild) determined to be in the inactive state, based on guild activity information notified from the status determination unit. A disbandment notification unit notifies each player belonging to the inactive guild, of the disbandment of the guild.