Game Service Delivery via Messaging Interfaces

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Solution Overview

Problem

Current game service providers require users to execute separate game clients to access and play games, limiting immersion and flexibility in game experiences.

Innovation Solution

A method and apparatus that obtain prerequisite game information, produce content tailored to specific recipients, and utilize external services to display content and user inputs, allowing for a game service to be provided without a traditional game client, leveraging external servers and user terminals to enhance user interaction and immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a separate game client is required to provide game content, then the game service can be delivered through dedicated software, but user immersion is reduced and access flexibility is limited

Engineering Contradiction:
ImproveUser immersionVSAvoidRequirement for separate game client
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the game service delivery mechanism with existing communication applications. Instead of requiring a separate game client, the game content is delivered through integrated messaging interfaces where game elements are embedded within chat messages, images, and videos that users already interact with in their preferred communication apps.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent enables communication applications to serve multiple functions - they not only facilitate general communication but also deliver game content, process game interactions, and provide game services. This multi-functionality eliminates the need for dedicated game clients while maintaining full game service capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If game content is delivered through external services without a game client, then access flexibility is improved, but the traditional game execution environment is eliminated

Engineering Contradiction:
ImproveAccess flexibilityVSAvoidGame service delivery consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a game service server as an intermediary that bridges the communication application and game content delivery. This server manages game logic, processes user inputs received through communication interfaces, and delivers game content consistently across different platforms without requiring a dedicated game client environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions game service delivery from a traditional vertical dimension (dedicated game client software) to a horizontal dimension (integrated delivery through communication application interfaces). Game content is delivered alongside communication content in the same interface, creating a new dimensional approach to game service access.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240375000A1Method and apparatus for providing game service
Publication Date: 2024.11.14 NEXON CORP
  • US20240375000A1 patent drawing
  • US20240375000A1 patent drawing
  • US20240375000A1 patent drawing

AI summary

Provided is a method including obtaining prerequisite information pre-defined for playing a game, obtaining first content produced by setting a specific person as a recipient, based on the prerequisite information, requesting an external server configured to provide an external service, to display the first content through the external service, obtaining a first answer input by a user, based on the first content, and providing a game service controlled based on the first answer.