Game Service Server Ticket-Based Tournament Scoring
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Solution Overview
Problem
Current game service platforms lack efficient user management and scoring systems that allow for customized scoring based on individual player skills and game difficulties, making it challenging to provide a rewarding and engaging tournament experience.
Innovation Solution
A service providing server that utilizes ticket-based participation, storing ticket and game score information, and calculates customized scores based on player records, ensuring only qualified users participate and receive optimal scores in online tournaments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If user management technology is introduced to allow only qualified users to participate in tournaments, then service quality is improved, but system complexity increases
Solution Approach 1:
The user management system is segmented into multiple functional modules: ticket verification module, skill level assessment module, game difficulty matching module, and score calculation module. Each module handles a specific aspect of tournament management, making the complex system more manageable and maintainable while ensuring only qualified users participate
Solution Approach 2:
The system performs preliminary actions by verifying user tickets and assessing skill levels before tournament participation is allowed. Users must have valid tickets and meet minimum skill requirements before entering tournaments, ensuring service quality while the automated preliminary checks prevent manual intervention complexity
2Measurement precision
If customized scores are calculated based on individual player skills and game difficulties, then scoring accuracy is improved, but computational complexity increases
Solution Approach 1:
The scoring system applies local quality by customizing scores based on individual player characteristics (skill level, experience) and specific game characteristics (difficulty, type). Each player-relation pair has its own scoring multiplier, providing precise measurement while using pre-calculated local factors to reduce real-time computational complexity
Solution Approach 2:
The system uses parameter changes by adjusting base scores according to player skill parameters and game difficulty parameters. The scoring formula dynamically changes parameters such as skill multiplier, difficulty coefficient, and performance factor to achieve accurate customized scoring without requiring complex real-time calculations
3Reliability
If ticket-based participation control is implemented, then tournament fairness is improved, but operational complexity increases
Solution Approach 1:
The ticket-based system operates on self-service principles where users automatically present their tickets for verification, and the system automatically checks validity, deducts tickets upon participation, and enforces entry limits. This automated self-service approach ensures tournament fairness through consistent rule application while minimizing manual operational complexity
Data Source
AI summary
Disclosed are a service providing server for providing a game service that supports participation in tournaments for games using tickets and gives a customized score according to the record for the member who participates in the tournament, and an operating method thereof to allow members to enjoy the games together with other members in an online environment while competing with each other in a tournament scheme, and allow the member who participates in the tournament to receive an optimal score according to the record thereof.


