Multiplayer Game Session Coordination via Invite Codes

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Solution Overview

Problem

Existing methods for coordinating multiplayer game sessions are cumbersome, making it difficult for users to invite others to join in, as they often rely on manual announcements or social networking systems, which are inefficient.

Innovation Solution

A method and system that determine if a user is viewing game content created by another user and, based on predefined criteria, offer a selectable input to join a multiplayer game session, allowing users to queue and receive invitations to participate, with automatic addition to the session upon acceptance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual announcements or social networking systems are used to coordinate multiplayer game sessions, then users can invite others to join, but the process becomes cumbersome and inefficient

Engineering Contradiction:
Improveease of coordinating multiplayer game sessionsVSAvoidtime required to organize game sessions
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-generates invite codes for upcoming game sessions before they occur. When a player announces a future game session, the system automatically creates and distributes invite codes to interested players in advance, eliminating the need for manual coordination at the time of play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary invite code mechanism that mediates between game session organizers and potential participants. Instead of direct player-to-player coordination, the invite code serves as an automated intermediary that streamlines the invitation and joining process.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players manually add each other on messaging or social networking systems to set up game sessions, then communication is possible, but the organization process becomes difficult and complex

Engineering Contradiction:
Improveflexibility in game session organizationVSAvoidcomplexity of coordination process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system extracts the coordination functionality from complex social networking systems and messaging platforms. By isolating the invite code generation and distribution process into a dedicated gaming system, it simplifies the coordination mechanism while maintaining flexibility for various game session types.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the parameter of invitation from complex multi-step social networking processes to simple invite code distribution. This parameter change reduces the coordination complexity while preserving the ability to organize various types of game sessions with different player compositions.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240424414A1Methods, systems, and media for coordinating multiplayer game sessions
Publication Date: 2024.12.26 GOOGLE LLC
  • US20240424414A1 patent drawing
  • US20240424414A1 patent drawing
  • US20240424414A1 patent drawing

AI summary

Methods, systems, and media for coordinating multiplayer game sessions are provided. In some embodiments, the method comprises: determining that a first user associated with a first user device is viewing game content created by a second user associated with a second user device; in response to determining that the first user is viewing the game content created by the second user, determining whether the first user satisfies criteria for joining a multiplayer game session with the second user; in response to determining that the first user satisfies criteria for joining the multiplayer game session with the second user, causing a selectable input element to join a queue of players to participate in the multiplayer game session with the second user to be presented on the first user device; in response to determining that the selectable input element to join the queue of players has been selected on the first user device, adding the first user to a position of the queue of players; in response to determining that the first user can participate in the multiplayer games session based on the position within the queue of players, causing an invitation to join the multiplayer game session to be presented on the first user device; in response to determining that the invitation to join the multiplayer game session has been accepted on the first user device, causing the first user to be added to the multiplayer game session; causing the multiplayer game session to begin on the first user device, wherein the multiplayer game session includes at least the first user and the second user; and in response to determining that the multiplayer game session has ended, removing the first user from the multiplayer game session.