Multi-User Game Session Validation and Dynamic Parameter Adjustment
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Solution Overview
Problem
Existing computer-based multi-user interactive environments face challenges such as resource inefficiencies due to divide-by-zero errors, numeric overflow, and endless loops, as well as labor-intensive manual processes for game setup and participant management, which hinder flexible gameplay and resource allocation during limited-time sessions.
Innovation Solution
The system automatically validates user-defined game logic to prevent errors and allows for in-game changes to participants and parameters without restarting the game session, using a shared identifier for user association and enabling flexible player management, such as blocking and unblocking users, to maintain uninterrupted gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If manual game setup and configuration procedures are used, then game sessions can be conducted, but significant class time (roughly 20%) is consumed by maintenance and clerical tasks
Solution Approach 1:
The system performs preliminary actions by automatically generating player links and configuring game sessions before the actual gameplay begins. The instructor只需 initiate the game session, and the system automatically distributes invitation links to all players, eliminating the need for manual setup during class time.
Solution Approach 2:
The system enables self-service by automatically managing player invitations, game configuration, and session setup without requiring manual intervention. The automated link generation and distribution system allows players to join independently, freeing instructors from clerical tasks.
2Reliability
If game configuration parameters are fixed during setup, then game stability is maintained, but any changes require restarting the game session which delays execution
Solution Approach 1:
The system implements dynamics by allowing game parameters to change during the session without requiring a restart. The configuration system enables instructors to modify parameters dynamically, and the game automatically adapts to new settings while maintaining session continuity and stability.
3Reliability
If the correct number of players is required for game progression, then game rules are enforced, but player absences or late arrivals prevent the game from progressing
Solution Approach 1:
The system enables players to self-enroll using automatically generated links, ensuring all invited players can join independently. This automated enrollment system ensures that the required number of players can be reached without manual intervention, allowing the game to progress even with late arrivals.
4Adaptability or versatility
If resource allocation increases with the number of users in multi-user environments, then user capacity is expanded, but system resources may be exhausted leading to crashes or hangs
Solution Approach 1:
The system performs preliminary resource allocation when the game session is initiated, reserving necessary computational resources before players join. This pre-allocation strategy ensures that as users join dynamically, the system has already secured the necessary resources, preventing resource exhaustion and maintaining stability.
Data Source
AI summary
A method for validating an interactive environment design includes receiving a stage descriptor of at least one game stage of a game instance and a user role to be performed by a user during the at least one game stage; receiving a plurality of parameter values and a proposed state function; and validating that the proposed state function will generate an expected result. A method for creating a computer-based multi-user interaction session includes presenting a first user with a descriptor of at least one game; receiving, from the first user via a first user interface, a selection of the at least one game and an instance identifier; creating an instance of the game associated with the instance identifier; receiving, from a second user via a second user interface, input comprising the instance identifier; and enrolling the second user in the instance of the game associated with the instance identifier.


