Electronic Link Generation for Game Session Authentication
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Solution Overview
Problem
Existing online multiplayer electronic games require users to perform multiple steps to invite others to join a game session, including logging in, authenticating, and launching game clients, making the process cumbersome for social gaming interactions.
Innovation Solution
The system generates electronic links that allow users to easily join or view online game sessions by including link information such as session IDs and authentication parameters, enabling direct access through social networking platforms or messages, simplifying the process of inviting friends to join or watch a game.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If users follow the traditional multi-step process to invite others to join a game session (logging in, authenticating, launching game clients), then the game session can be properly established with secure authentication, but the process becomes cumbersome and time-consuming for social gaming interactions
Solution Approach 1:
The system performs authentication and session establishment actions in advance by generating pre-authenticated electronic links. The link embedding mechanism prepares all necessary authentication credentials and session information beforehand, so when a recipient activates the link, the authentication is already validated and the game client can join the session directly without going through multiple login and authentication steps.
2Reliability
If the system requires users to manually share game session information through multiple steps, then secure session management is maintained, but the speed and simplicity of social gaming interactions are reduced
Solution Approach 1:
The system creates digital copies of session information in the form of electronic links that can be rapidly transmitted through various communication channels (messaging apps, social media, email). These link copies contain embedded authentication credentials and session data that are validated by the game server, maintaining security while enabling fast distribution to multiple recipients simultaneously.
3Reliability
If the system uses traditional invitation methods with multiple authentication steps, then proper user verification is ensured, but the user experience for casual social gaming is degraded
Solution Approach 1:
The electronic link acts as an intermediary that carries pre-validated authentication credentials between the session creator and potential joiners. Instead of requiring the recipient to undergo multiple verification steps, the link itself serves as the verification mechanism, embedding necessary credentials that the game server validates automatically when the link is activated, thus simplifying the user experience while maintaining verification accuracy.
Data Source
AI summary
Technology is described for electronic game interaction. A request may be received to generate an electronic link for an electronic game session hosted by a game server in a computing service environment. The electronic link may enable one or more game interactions to be performed with the electronic game session. The electronic link may be generated for the electronic game session to include link information. The link information may include one or more game parameters associated with the electronic game session that are to be included in the electronic link. The electronic link may be provided for inclusion in an electronic page. An activation of the electronic link by a target gaming device may enable the target gaming device to perform a game interaction with the electronic game session.


