Multiplayer Game Session Setup via Preliminary Invitations

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Solution Overview

Problem

Existing multiplayer gaming session setups face delays due to varying loading times, which can be inefficient and inconvenient for both hosts and players.

Innovation Solution

A method for creating and configuring multiplayer gaming sessions that includes a host initiating a session, selecting games, sending preliminary invitations, generating game mode and configuration options, and sending final invitations, all while the game is launched on invitee devices, allowing for streamlined session setup and reduced delays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If the host waits for all players to be ready before selecting a game and configuring session details, then all players can join simultaneously, but the overall setup time is extended due to sequential processing

Engineering Contradiction:
Improvesession setup timeVSAvoidsession management complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The host sends a preliminary invitation to players before the game is selected or configured. This preliminary action allows players to prepare their systems in advance, so when the game is later selected and configuration is completed, players are already ready to join immediately, eliminating waiting time for game loading and configuration

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The session creation process is divided into distinct sequential stages: preliminary invitation stage, game selection stage, configuration stage, and final invitation stage. Each stage can be completed independently and contributes to the overall session setup without requiring all players to be simultaneously ready for each step

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the host selects a game with long loading time after sending invitations, then players receive invitations in advance, but significant delays occur before the game can actually start

Engineering Contradiction:
Improveplayer convenienceVSAvoiddelay before game start
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Players receive preliminary invitations that allow them to prepare their systems and load necessary game assets in advance. This preliminary preparation ensures that when the final invitation is sent after game selection, players experience minimal or no additional loading delay

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the temporal parameters of game loading by allowing players to load game data asynchronously after receiving preliminary invitations but before the final session start. This transforms the loading process from a blocking operation into a background preparation phase

Inventive Principle:
Principle #35Parameter changes

3Reliability

If the host requires complete game configuration before sending invitations to players, then all session details are finalized, but the overall process takes longer due to sequential processing

Engineering Contradiction:
Improvesession configuration accuracyVSAvoidconfiguration time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The invitation process is segmented into preliminary and final invitations. The preliminary invitation can be sent with partial configuration details, allowing the host to continue configuring session parameters while players receive initial notification. The final invitation is sent after configuration is complete, ensuring accuracy without requiring the entire process to be sequential

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The host can continue configuring session parameters continuously after sending the preliminary invitation, rather than pausing to wait for player responses or acknowledgments. This continuous configuration process maintains reliability while reducing total setup time

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentEP3429708B1Game selection and invitation process
Publication Date: 2023.08.30 SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
  • EP3429708B1 patent drawingFigure 1A~1B
  • EP3429708B1 patent drawingFigure 2A~2C
  • EP3429708B1 patent drawingFigure 3A~3B

AI summary

Setting up a multiplayer gaming session, including: initiating a multiplayer gaming session; selecting at least one invitee; retrieving a list of games for each invitee of the selected at least one invitee; combining the list of games for each invitee into a merged list of games; sorting the merged list of games by most commonly owned; selecting a game from the merged list of games for the multiplayer gaming session; and sending an invitation to the multiplayer gaming session to each invitee of the selected at least one invitee.