Game Session Management in Social Networks

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Solution Overview

Problem

Conventional online game systems require users to leave social network platforms to access and manage game sessions, limiting the integration of gaming experiences within social networks and hindering seamless communication and data sharing between users.

Innovation Solution

A system that integrates a gaming platform with a social networking system, utilizing a client-side player component to facilitate communication between a game instance on a client device and a backend server, allowing users to access and manage game sessions within social network areas like newsfeeds and messenger applications, with features such as score sharing, challenge notifications, and live streaming of gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users access game sessions through dedicated game servers, then game session management is reliable and stable, but users must leave the social network platform which reduces user engagement and communication

Engineering Contradiction:
Improvegame session managementVSAvoiduser engagement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent combines game session management functionality with the social network platform by integrating a game manager into the social network client. This allows users to access, initiate, and manage game sessions directly within the social network environment without needing to switch to separate gaming applications or websites, thereby maintaining both reliability and user engagement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The social network client is enhanced with multi-functionality by incorporating game session management capabilities alongside existing social features. The game manager component enables the client to handle both social networking operations and game session operations through unified interfaces, allowing users to perform diverse actions (messaging, gaming, content sharing) within a single platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If game sessions are managed outside the social network, then game performance and control are optimized, but integration with social features like score sharing and communication is limited

Engineering Contradiction:
Improvegame performanceVSAvoidsocial feature integration
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The game manager acts as an intermediary component that bridges game sessions and social network features. It receives game session data from game clients and automatically shares scores, achievements, and gameplay content with the social network platform. This mediator enables seamless integration without compromising game performance, as the game logic remains independent while social features are added through the game manager layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If users directly access third-party game servers, then game access is straightforward, but seamless communication and data sharing within the social network is hindered

Engineering Contradiction:
Improvegame accessVSAvoiddata sharing
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system implements feedback mechanisms where game session data (scores, achievements, gameplay content) is automatically transmitted from game clients through the game manager to the social network platform. This feedback loop ensures that gaming information is continuously shared and displayed in social contexts (news feeds, profiles, messaging), preventing information loss and enhancing social interaction around gaming activities.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10532291B2Managing game sessions in a social network system
Publication Date: 2020.01.14 META PLATFORMS INC
  • US10532291B2 patent drawing
  • US10532291B2 patent drawing
  • US10532291B2 patent drawing

AI summary

This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.