Game System Session Synchronization for Crossover Interaction

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Solution Overview

Problem

In multiplayer games, users cannot seamlessly join or participate in sessions created by others mid-game, limiting the diversity of gameplay experiences as player characters are restricted to specific scenarios and stages, resulting in low interactivity between characters from different scenarios.

Innovation Solution

A game system and method that allows multiple users to join and synchronize their game sessions across different computers, enabling characters from different scenarios to interact in crossover stages, where game progress is synchronized during a predetermined period, allowing coordinated action in shared virtual game spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a first session is created by a first user and another user joins a second session, then each user can operate their own player character in their own scenario, but player characters from different scenarios cannot interact and game diversity is limited

Engineering Contradiction:
Improvegameplay diversityVSAvoidsession management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple separate sessions (first session and second session) into a unified session during the crossover stage. This allows player characters from different scenarios to coexist and interact in the same virtual game space, thereby diversifying gameplay while managing complexity through automated session integration protocols.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The session management system is designed to handle multiple functions: it maintains separate scenario sessions during normal gameplay, automatically merges sessions during crossover stages, and manages player character transitions. This multi-functional approach enables game diversity without proportionally increasing management complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If players are restricted to specific scenarios and stages, then session management remains simple, but player characters cannot participate in other scenarios reducing interactivity

Engineering Contradiction:
Improvecharacter participation flexibilityVSAvoidtime for session synchronization
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by preparing the session merge before the crossover stage begins. The communication module establishes synchronization protocols in advance, and player character data is pre-loaded and validated, reducing the actual synchronization time when the crossover event occurs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The communication module acts as an intermediary that manages the time-consuming synchronization process. It handles data exchange, state reconciliation, and coordination between multiple sessions, isolating the time loss to a dedicated mediation layer rather than affecting core gameplay mechanics.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If multiple sessions operate independently, then synchronization overhead is minimized, but player characters from different scenarios cannot act together in the same virtual game space

Engineering Contradiction:
Improvesession operation simplicityVSAvoidgame state synchronization data
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments game state information into scenario-specific data and universal data. During crossover stages, only necessary universal data (player positions, basic character stats) is synchronized between sessions, while scenario-specific narrative data remains separate. This reduces synchronization data loss while maintaining operational simplicity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9675885B2Game system, a controlling method of the game system thereof, and a non-transitory computer-readable storage medium thereof
Publication Date: 2017.06.13 CAPCOM CO LTD
  • US9675885B2 patent drawing
  • US9675885B2 patent drawing
  • US9675885B2 patent drawing

AI summary

A game system, a controlling method thereof, and a non-transitory readable storage medium thereof to diversify the game by diversifying the way a player character join are provided. The game system has a communication module (42) sending and receiving data so as to synchronize with a first computer operated by a first user and a second computer operated by a second user joining the game during a predetermined period before both the first user and the second user operating different characters start a first stage.