Game Session Joining via Video Pointer

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Solution Overview

Problem

Current technologies do not effectively facilitate viewers joining ongoing game sessions depicted in video content for contemporaneous, interactive play with streamers, limiting real-time engagement and participation.

Innovation Solution

A system that includes servers, computing platforms, and machine-readable instructions to present a pointer within video content, allowing viewers to join game sessions by satisfying specific criteria, enabling them to participate in the same game activities as the streamer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a streamer broadcasts live video content of gameplay, then viewer engagement through chat conversation is improved, but the ability for viewers to join and participate in the game session is limited

Engineering Contradiction:
Improvegame session participation informationVSAvoidviewer joining process
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically detecting game session information from the streamer's gameplay video content, generating joinable game information, and preparing invitation pointers before viewers request to join. This eliminates the need for manual game setup and allows viewers to instantly participate in ongoing game sessions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary component that acts as a bridge between the streamer's game session and viewers. This intermediary automatically captures game state information, transforms it into joinable format, and manages the connection between viewers and the streamer's game session, simplifying the joining process while maintaining real-time participation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If viewers can join game sessions depicted in video content, then real-time interactive play is improved, but system complexity increases

Engineering Contradiction:
Improvereal-time game participationVSAvoidsystem architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system creates a simplified copy of the streamer's game session state that can be joined by viewers. Instead of requiring complex synchronization of the entire game environment, the system generates essential game information (game state, user state, progress) that replicates the necessary conditions for participation, allowing viewers to join without duplicating the entire system architecture.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system implements a universal platform that handles multiple functions: video content analysis, game session detection, joinable information generation, and real-time connection management. This multi-functional approach consolidates what could be separate complex systems into a single integrated solution that supports various game types and participation modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If pointers are presented to facilitate joining, then ease of operation is improved, but information processing requirements increase

Engineering Contradiction:
Improvegame joining interfaceVSAvoidcomputational resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system extracts only the essential game session information needed for joining (game state, user state, progress length) from the full video content, rather than processing and transmitting all video data. This extraction approach generates compact joinable game information that can be efficiently transmitted and processed while still enabling full game participation.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system transforms video content parameters into game state parameters by analyzing visual and audio data to detect game events, progress, and state changes. This parameter transformation converts complex video information into structured game information that can be efficiently used for joining decisions and session management.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10913002B2Joining gameplay of a game through video content
Publication Date: 2021.02.09 DISNEY ENTERPRISES INC
  • US10913002B2 patent drawing
  • US10913002B2 patent drawing
  • US10913002B2 patent drawing

AI summary

One aspect of this disclosure relates to facilitating players joining an ongoing game session depicted in video content for contemporaneous, interactive play with a player. A first user on a first computing platform may present a recording of video content to a second user on a second computing platform. The video content may include a depiction of a game session of a game and a pointer to the game session. The second user may access the pointer. The pointer may enable the second user to participate in the game session depicted in the video content.