Game Data Sharing Stickers for Interactive Personalized Content

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Solution Overview

Problem

Existing game data sharing solutions lack interactivity and personalization, resulting in fixed and monotonous content that cannot reflect users' personalized expressions.

Innovation Solution

A method of adding stickers to game data to be shared, which can be edited by users and perform predetermined processing in target applications, enhancing the content's interactivity and personalization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If fixed game data sharing content is used, then the sharing operation is simple, but the content is single and lacks interactivity

Engineering Contradiction:
Improvesharing operation simplicityVSAvoidcontent interactivity and personalization
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transforming static game data sharing content into dynamic interactive content through stickers. Stickers can be triggered to perform predetermined processing actions, changing the sharing content from fixed text/images to dynamic elements that respond to user interactions, thereby improving both interactivity and personalization while maintaining operational simplicity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses stickers as intermediary elements between the game data and the target application. These stickers act as mediators that carry predetermined processing instructions, enabling interactive operations when triggered. This intermediary mechanism allows simple sharing operations to produce complex interactive effects in the target application.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If stickers with predetermined processing are added to game data, then content interactivity is improved, but device complexity increases

Engineering Contradiction:
Improvecontent interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-configuring stickers with predetermined processing instructions before they are used in sharing. The complex processing logic is prepared in advance and embedded in the sticker, so when the sticker is triggered in the target application, the complex operations have already been predetermined, reducing the perceived complexity for users while maintaining high interactivity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses copying by creating standardized sticker templates that can be reused across multiple sharing operations. Instead of implementing complex interactive logic from scratch for each sharing instance, the system copies and reuses pre-designed stickers with embedded processing instructions, thereby improving interactivity without proportionally increasing system complexity.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If user editing of stickers is allowed, then personalization is enhanced, but operation complexity increases

Engineering Contradiction:
Improvecontent personalizationVSAvoidediting operation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies segmentation by dividing the sticker editing process into independent, manageable parameters. Users can edit specific aspects of stickers (such as text content, timing, or trigger conditions) without having to redesign the entire sticker. This segmented approach allows for personalization while keeping each editing operation simple and focused.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses parameter changes by allowing users to modify specific parameters of stickers rather than changing the entire sticker structure. Users can adjust text, colors, timing, or other individual parameters to achieve personalization, while the underlying sticker framework remains intact. This parameter-based editing simplifies the operation complexity while enhancing personalization capabilities.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12485355B2Method, apparatus, electronic device and storage medium for game data processing
Publication Date: 2025.12.02 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12485355B2 patent drawing
  • US12485355B2 patent drawing
  • US12485355B2 patent drawing

AI summary

This application provides a method, apparatus, electronic device, and storage medium for game data processing. The method includes: in response to a sharing instruction on a first page of a game application, obtaining data to be shared generated in the game application; jumping to a first target application and presenting a second page of the first target application, a preview of the data to be shared being displayed on the second page; adding a sticker to the data to be shared, the sticker being used to, after being triggered, perform a predetermined processing in a second target application on a terminal device that triggers the sticker; in response to an editing instruction performed on the sticker, editing the sticker; and publishing the data to be shared with the sticker in the first target application for sharing.