Game Skill Addition Mechanism for Balancing User Engagement and Game Integrity

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Users find it difficult to easily add skills to characters in games, leading to reduced utilization of the skill addition feature, which can hinder gameplay motivation and engagement.

Innovation Solution

A storage medium with an information processing program that allows users to add skills to both possessed and use characters based on user designation, with conditions such as game progress, random selection, and asset consumption, facilitating skill addition and trial gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a certain condition needs to be satisfied to add a skill to a character, then the game balance is maintained, but the user cannot easily add a skill to a character

Engineering Contradiction:
Improvegame balanceVSAvoidease of skill addition
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent segments the character skill addition process into two distinct modes: a first mode where skills are added based on user designation with condition verification, and a second mode where skills are added in accordance with game progress without strict condition checks. This segmentation allows the system to maintain game balance in the first mode while enabling easy skill addition in the second mode, thereby resolving the contradiction between reliability and ease of operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial action by allowing skill addition without full condition verification in the second mode. Instead of requiring all conditions to be met (excessive action), the system permits partial skill addition based on game progress alone, making skill addition easier while still maintaining some level of game balance through the structured mode system.

Inventive Principle:
Principle #16Partial or excessive action

2Adaptability or versatility

If multiple skills are added to a character through game progress, then user motivation is enhanced, but the complexity of skill management increases

Engineering Contradiction:
Improveskill varietyVSAvoidskill management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal skill management system that handles multiple skills across different characters through a unified interface. The system can add various types of skills to different characters based on game progress, and the same interface manages all skill additions, reducing the perceived complexity for users while enabling high skill variety and adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If skill addition requires condition verification, then game balance is maintained, but user engagement decreases

Engineering Contradiction:
Improvegame balanceVSAvoiduser engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent implements a dynamic skill addition system that switches between two modes: a first mode with condition verification for game balance, and a second mode without strict conditions for user engagement. The system dynamically adapts which mode to use based on the character and game state, thereby maintaining game balance while enhancing user engagement through easier skill acquisition in appropriate contexts.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11590422B2Storage medium having information processing program stored therein, information processing system, information processing apparatus, and information processing method
Publication Date: 2023.02.28 NINTENDO CO LTD
  • US11590422B2 patent drawing
  • US11590422B2 patent drawing
  • US11590422B2 patent drawing

AI summary

An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.