Game Skill Processing Priority and Skip Logic
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Solution Overview
Problem
In games where players select characters with unique skills, simply combining these skills fails to exceed user expectations and provide satisfactory fun, especially when combining skills associated with characters or game media like equipment items.
Innovation Solution
A program for electronic devices that sets associations between selected game media, decides which skill-related processing procedures to skip based on priority, and executes these procedures upon player input, allowing for various skill combinations and enhanced gameplay experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If skill processing procedures of multiple game media are executed in parallel, then the diversity and fun of skill combinations is enhanced, but conflicting processing procedures may occur causing system errors or unexpected behavior
Solution Approach 1:
The patent applies preliminary action by establishing priority relationships between skill processing procedures before they are executed. The system pre-defines which procedures have higher or lower priority, so when conflicts occur during parallel execution, the resolution mechanism is already in place. This allows multiple skills to be combined freely while maintaining system reliability through pre-established conflict resolution rules.
2Reliability
If all skill processing procedures are executed without skipping, then complete skill effects are achieved, but processing time increases and gameplay flow is slowed
Solution Approach 1:
The patent applies the skipping principle by selectively omitting the execution of lower-priority skill processing procedures when conflicts are detected. Instead of executing all procedures completely, the system skips redundant or conflicting procedures, thereby reducing processing time and maintaining faster gameplay flow while still achieving the essential skill effects through higher-priority procedures.
3Ease of operation
If simple combination of skills is implemented, then the system is easy to understand and operate, but it fails to exceed user expectations and provide satisfactory fun
Solution Approach 1:
The patent applies dynamics by making the skill combination system adaptive rather than static. The priority relationships between procedures can be dynamically adjusted based on the specific skills involved, allowing the system to automatically manage complex interactions. This provides simple operation for the player while enabling deep, versatile skill combinations underneath, as the system dynamically resolves conflicts without requiring player intervention.
Data Source
AI summary
An electronic device 10 includes: a setting unit 231 that sets an association between a first game medium that is selected by a player and that serves as an operation target in the game and a second game medium that is selected by the player; a skip-processing-procedure deciding unit 232 that decides, on the basis of priorities respectively associated with skill-related processing procedures of the first game medium and the second game medium, the skill-related processing procedure that becomes a skip target; and a skill-processing-procedure executing unit 233 that executes skill processing procedures respectively associated with the first game medium and the second game medium on the basis of a player input, wherein the skill-processing-procedure executing unit 233 skips the decided skill-related processing procedure when the skill processing procedures associated with the first game medium and the second game medium are executed.


