Game System Sleep Habit Control via Dynamic Time Frame Adaptation

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Solution Overview

Problem

Users face difficulty in maintaining regular sleep habits due to varying lifestyle habits, leading to psychological burden and reduced enjoyment of sleep-state-based games.

Innovation Solution

A game system that allows users to designate a target sleep time frame, sets a different gameplay time frame, and adjusts gameplay based on actual sleep information, regardless of whether the sleep is appropriate for the target time frame, to enhance enjoyment and encourage better sleep habits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the game provides strict sleep habit requirements based on a designated target time frame, then the user is encouraged to maintain regular sleep habits, but the user experiences psychological burden and reduced enjoyment due to varying lifestyle habits

Engineering Contradiction:
Improvesleep habit regularityVSAvoiduser enjoyment
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game control system dynamically adapts to the user's actual sleep patterns rather than enforcing a fixed target time frame. The system allows flexibility in sleep timing while still providing game controls, adjusting the interaction based on when the user actually sleeps rather than requiring adherence to a predetermined schedule.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the evaluation parameters from strict time-frame compliance to actual sleep detection. Instead of measuring whether sleep occurred within a designated target window, the system detects actual sleep occurrence and provides appropriate game controls based on that real data, transforming the rigid time-based parameter into a flexible detection-based parameter.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If the game requires continuous execution every day to reflect sleep quality, then accurate sleep data is obtained, but the user finds it difficult to maintain due to varying lifestyle habits

Engineering Contradiction:
Improvesleep data accuracyVSAvoidcontinuous game execution
Core Design Contradiction:
Measurement precisionVSDuration of action of moving object

Solution Approach 1:

The system uses automatic sleep detection technology to collect sleep data without requiring continuous user engagement or manual input. The sleep detection device autonomously monitors and records sleep patterns, eliminating the need for users to continuously execute or report their sleep status, thereby maintaining measurement precision while reducing user burden.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides game controls based on actual sleep detection results, creating a feedback loop that acknowledges and adapts to the user's real sleep patterns. This feedback mechanism allows the game to respond to varying lifestyle habits rather than requiring strict continuous participation, maintaining data accuracy while accommodating user flexibility.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the game control is adjusted based on whether sleep occurred in a second time frame different from the target time frame, then flexibility is provided for varying lifestyles, but the encouragement for appropriate sleep habits may be weakened

Engineering Contradiction:
Improvelifestyle flexibilityVSAvoidsleep habit encouragement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system provides game controls in advance or in response to actual sleep occurrence, regardless of timing. By preparing game controls that activate based on detected sleep rather than target time compliance, the system maintains flexibility for varying lifestyles while still structuring the interaction to encourage sleep behavior through timely game responses.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12193832B2Game program, method, and information processing device
Publication Date: 2025.01.14 THE POKEMON CO
  • US12193832B2 patent drawing
  • US12193832B2 patent drawing
  • US12193832B2 patent drawing

AI summary

A game system encouraging a user to have an appropriate sleep habit is provided. For example, a game program causes a processor to execute: a first step of accepting designation of a first time frame that is a target for taking sleep from a user; a second step of setting a second time frame not coinciding with the first time frame in relation with the designated first time frame; a third step of acquiring first information about sleep taken by the user; and a fourth step of performing game control on the basis of the first information, in which, in the fourth step, the game control is performed in accordance with whether or not sleep is taken in the second time frame regardless of whether a result of sleep of the user is appropriate for the first time frame on the basis of the first information.