Automated Video Game Sound Effect Selection

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Solution Overview

Problem

The manual process of associating sound effects with objects in video game environments is extremely time-consuming, limiting the size and richness of game environments that can be developed.

Innovation Solution

A computer-implemented method that identifies objects and their properties in a video game environment through graphical representation, allowing for automated selection and application of suitable sound effects, reducing the need for manual inspection and increasing production efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If manual sound effect association is used, then sound design accuracy is maintained, but production time increases significantly

Engineering Contradiction:
Improveproduction timeVSAvoidsound design automation
Core Design Contradiction:
Loss of timeVSExtent of automation

Solution Approach 1:

The system enables self-service by allowing the graphical representation to automatically provide object identification and property extraction without requiring manual sound designer intervention. The computer vision system processes the graphical model autonomously to extract all necessary information for sound effect selection and application.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual mechanical process of visual inspection and manual sound effect selection with an automated computer vision system. The system uses image processing algorithms to detect objects, identify materials, and extract geometric properties, substituting the sound designer's manual analysis with automated computational processes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If manual inspection of objects is performed, then sound effect selection accuracy is maintained, but productivity decreases

Engineering Contradiction:
Improveenvironment production speedVSAvoidobject property identification accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system substitutes manual visual inspection with automated computer vision technology that uses image processing algorithms to detect objects, identify materials through texture analysis, and extract geometric properties. This automated measurement system maintains or improves identification accuracy while dramatically increasing productivity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameters of object detection from manual visual assessment to automated computational analysis. It extracts specific parameters such as material type, geometric shape, size, and position through algorithmic processing of graphical representations, enabling consistent and scalable property identification.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If detailed graphical representations are used, then object property identification accuracy is improved, but processing complexity increases

Engineering Contradiction:
Improvematerial identification accuracyVSAvoidgraphical representation complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system extracts only the necessary visual information from the graphical representation that is needed for sound effect selection. By focusing extraction algorithms on specific features such as material textures, geometric shapes, and spatial relationships, it processes detailed graphical data efficiently without requiring the entire complex representation to be manually analyzed.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20240359098A1Method Of Producing A Video Game Environment
Publication Date: 2024.10.31 SONY COMP ENTERTAINMENT EURO LTD
  • US20240359098A1 patent drawing
  • US20240359098A1 patent drawing
  • US20240359098A1 patent drawing

AI summary

A computer-implemented method of producing a video game environment. The method comprises receiving a representation of the video game environment, identifying a first object in the video game environment, and identifying, based on a graphical representation of the first object, one or more properties of the first object suitable for selecting a sound effect to be applied to the first object. A sound effect is applied to the first object in the video game environment based on the one or more identified properties.