Game Sound Source Positioning via Ideographic Graph Mapping
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Solution Overview
Problem
Existing methods for visualizing sounds in games, such as using a compass-based UI, are inadequate for accurately tracking sound sources in real-time, especially when multiple sound sources are present or when players and sound emitters are moving simultaneously.
Innovation Solution
A display control method in a game that acquires monitoring parameter information of a target virtual character and sound parameter information of another virtual character, calculates a sound monitoring result, and displays an ideographic graph representing the sound-emitting character at a determined mapping position on the game interface, improving sound source positioning accuracy and visual realism.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If compass-based UI is used to display sound direction, then sound direction can be indicated, but real-time tracking accuracy of sound sources deteriorates when multiple sound sources or moving elements are present
Solution Approach 1:
The patent segments the sound visualization into multiple independent indicator elements (ideographic graphs) that can be separately positioned and tracked. Each sound source gets its own visual indicator that can be independently updated based on its position and monitoring parameters, allowing accurate tracking of multiple sound sources without overwhelming the display system.
Solution Approach 2:
The patent transitions from traditional 2D compass-based sound indication to a 3D spatial mapping system where sound sources are projected onto the game scene based on their actual positions. This dimensional enhancement allows accurate representation of sound sources in three-dimensional space, improving positioning precision while maintaining display clarity.
2Speed
If traditional compass-based sound visualization is used, then basic sound direction is shown, but real-time tracking of moving sound sources deteriorates
Solution Approach 1:
The patent implements a dynamic display system where ideographic graphs are continuously updated based on real-time monitoring parameters and sound source positions. The visual indicators dynamically adjust their positions, sizes, and transparency levels according to the current game state, enabling accurate real-time tracking of moving sound sources while maintaining positioning precision.
Solution Approach 2:
The system continuously monitors sound parameters and positioning data, then feeds this information back to update the ideographic graphs in real-time. This feedback loop ensures that the visual representation accurately reflects the current positions and states of sound sources, maintaining both tracking speed and position accuracy during dynamic gameplay.
3Loss of information
If multiple sound sources are visualized simultaneously, then comprehensive sound information is provided, but display clarity and tracking accuracy deteriorate
Solution Approach 1:
The patent applies different visual properties to different sound source indicators based on their specific characteristics. Each ideographic graph has localized quality attributes such as transparency, size, and position that are adjusted according to its corresponding sound source's monitoring parameters. This allows multiple sound sources to be displayed simultaneously with differentiated visual qualities, maintaining both information completeness and source differentiation accuracy.
Data Source
AI summary
A display control method in a game, a storage medium, and an electronic device. The method includes: acquiring monitoring parameter information of a target virtual character, and acquiring sound parameter information of a first virtual character; calculating based on the monitoring parameter information and the sound parameter information to obtain a sound monitoring result, the sound monitoring result including whether the sound of the first virtual character can be monitored; when the sound of the first virtual character can be monitored, determining a corresponding mapping position on a graphical user interface according to a first position of the first virtual character in a game scenario; and displaying an ideographic graph for representing the first virtual character at the mapping position.


