Game Space Transfer Mechanism for Direct Player Interaction
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Solution Overview
Problem
Existing game systems lack direct and engaging mechanisms for player interaction and competition, relying on indirect modifications of game parameters which limit amusement in multiplayer settings.
Innovation Solution
A computer system that allows players to transfer their player characters between game spaces based on specific conditions, enabling direct confrontation and interaction, while also introducing disturbance objects to affect other players' gameplay, thereby enhancing competition and amusement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If game parameters are modified indirectly to disadvantage the attack target, then the attack mechanism is implemented, but the amusement in competing is limited
Solution Approach 1:
The patent introduces an intermediary mechanism where the attacking player's character physically transfers to the attacked player's game space. This intermediary transfer process enables direct confrontation and interaction, transforming the indirect parameter modification into a direct and engaging competitive experience that enhances amusement.
Solution Approach 2:
The patent adds a spatial dimension to the attack mechanism by transferring the player character between different game spaces. This dimensional change transforms the flat parameter modification into a three-dimensional interactive experience where players can directly confront each other, significantly enhancing the versatility and amusement of competition.
2Adaptability or versatility
If players remain in separate game spaces, then each player has their own game environment, but direct player interaction and competition are limited
Solution Approach 1:
The game space transfer mechanism acts as an intermediary that bridges separate game environments. By allowing player characters to transfer between game spaces, the system maintains individual environments while enabling direct interaction, thus resolving the contradiction between environmental independence and interaction capability.
Solution Approach 2:
The patent introduces dynamic flexibility to the game space structure. Instead of fixed separate environments, players can dynamically transfer between game spaces based on game conditions and player choices, enabling direct interaction when needed while preserving individual environment autonomy when not in use.
Data Source
AI summary
A server system includes a game start control section configured to perform a game start control including setting a game space for each player as an initial state and allowing the player to start gameplay in the game space, an opponent space status display control section configured to perform a control for displaying status of at least one game space other than the game space being used by the player himself/herself for performing the gameplay on a computer device of each player, and a transfer control section configured to transfer an executing player satisfying a given transfer execution condition from the game space being used by the executing player for performing the gameplay to another game space.


