Control System for Competitive Video Game Spectator Engagement

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Solution Overview

Problem

Existing video game systems face challenges in motivating a large number of users to participate in competitive games, as spectators often only watch Esports events without actively engaging in play.

Innovation Solution

A control system that manages contests by registering participants and spectators, determining player pairs for competitive video games, and providing rewards for winners, thereby encouraging spectator participation and maintaining interest in the match outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If spectators only watch Esports events, then the contest can be managed with simple registration, but user engagement and participation motivation remain low

Engineering Contradiction:
Improveregistration simplicityVSAvoiduser participation motivation
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system dynamically adjusts contest formats and matching mechanisms based on user behavior and preferences. Spectators can transition from passive viewing to active participation through on-demand contest creation and flexible pairing options, making the system adaptable to varying engagement levels without requiring complex pre-registration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The control system acts as an intermediary that automatically manages the complex matching between spectators and participants. It receives simple registration data, processes contest requests, and autonomously determines player pairs, thereby maintaining ease of operation while enabling sophisticated engagement mechanisms that boost participation motivation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the system determines player pairs manually, then matching precision can be high, but the time and complexity of contest management increases

Engineering Contradiction:
Improveplayer matching accuracyVSAvoidcontest management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The control system performs self-service by automatically determining player pairs based on registered user data and contest parameters. It autonomously executes matching algorithms, manages contest scheduling, and handles pair assignments without requiring manual intervention, thereby maintaining high matching accuracy while reducing management complexity

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system replaces manual mechanical matching processes with automated computational algorithms. The control system uses data processing and algorithmic decision-making to determine optimal player pairs, substituting human judgment and manual operations with automated systems that achieve both precision and efficiency

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If more contest features and rewards are added to motivate users, then user engagement increases, but the system complexity and operational burden increase

Engineering Contradiction:
Improveuser engagement levelVSAvoidsystem operational complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The control system is designed with multi-functionality to handle diverse contest types, reward mechanisms, and user interactions through a unified platform. It can manage multiple contest formats (individual, team, spectator-challenger modes), implement various reward systems, and process different user requests simultaneously, thereby increasing engagement without proportionally increasing operational burden through standardized multi-purpose procedures

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20230132944A1Control system, operation method for control system, and recording medium
Publication Date: 2023.05.04 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US20230132944A1 patent drawing
  • US20230132944A1 patent drawing
  • US20230132944A1 patent drawing

AI summary

A control system includes: at least one memory that stores a program; and at least one processor that implements the program to: manage a contest in which a plurality of participants play a competitive video game; accept a registration request of each of a plurality of users; and determine a pair of (i) any participant of the plurality of participants and (ii) any user of the plurality of users. The pair will be players of the competitive video game.