Game Processing Method for Interactive Specter Enemy Generation
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Solution Overview
Problem
Conventional game processing methods do not allow players to interact with or influence the game data of other players, limiting entertainment value by not enabling meaningful interactions or battles with varied enemy characters.
Innovation Solution
A game processing method that acquires positional information of a player character in a predetermined state, displays an object on another player's game field, and causes an enemy character corresponding to the first player character to appear, allowing battles and enabling players to acquire items from defeated enemies, with options to control enemy appearance based on player input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If other player's play data is simply reproduced, then the player can comprehend the position of game over, but the player's character cannot perform any action capable of interfering with the play data, limiting entertainment performance
Solution Approach 1:
The patent creates a copy of the other player's character state by generating an enemy character that replicates the defeated player's character attributes, equipment, and position. This enemy character can then be battled by other players, transforming static play data into an interactive combat experience while preserving the original player's game over information
Solution Approach 2:
The patent introduces an intermediary mechanism that converts the other player's play data into a battleable enemy character form. This intermediary transformation allows players to indirectly interact with and influence the recorded play data through combat, bridging the gap between static information display and active player engagement
2Adaptability or versatility
If enemy characters are generated from other players' play data, then entertainment performance is improved through battles, but device complexity increases due to additional processing requirements
Solution Approach 1:
The patent makes the play data reproduction system multi-functional by enabling it to serve both as an information display mechanism (showing game over positions) and as a source for generating battleable enemy characters. This universal approach allows the same data processing infrastructure to support multiple game modes and interaction types without requiring separate systems
Solution Approach 2:
The patent introduces dynamic elements by allowing the generated enemy characters to have variable properties based on the source play data, such as different equipment, stats, and positions. The system dynamically adapts to different input data configurations while maintaining a consistent processing framework, reducing the need for rigid specialized code for each scenario
Data Source
AI summary
The information processing device 3 is caused to function as an information acquisition processing part 17 that acquires positional information of the other player character 33 located on a game field at the time of death of the other player character 33, an object display processing part 19 that displays based on the positional information an object 31 at the position corresponding to the death position of the other player character 33 on a game field on which the player character 33 is located, and a character appearance processing part 25 that causes a specter character 35 to appear in association with the object 31, and the specter character 35 is an enemy character corresponding to the other dead player character 33 and an enemy character with which the player character 33 is able to battle.


