Game Virtual Space Spherical Coordinate Display Control

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Solution Overview

Problem

Conventional game devices struggle to finely control the display form of celestial bodies like the sun in a game virtual space, leading to inflexible and static representations.

Innovation Solution

A program and method that generate a game virtual space as a spherical coordinate system, convert cartesian coordinates of a target object into a polar coordinate system, and dynamically control the display form of the target based on predetermined conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a pre-recorded sun object is used in the game space, then the sun can be displayed, but the display form cannot be finely controlled

Engineering Contradiction:
Improvedisplay control flexibilityVSAvoiddisplay form precision
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent implements dynamic display control by converting Cartesian coordinates to polar coordinates, enabling the sun object to change its display form based on real-time conditions such as time of day and weather. This allows the sun to dynamically adjust its position, size, and appearance rather than remaining static as in pre-recorded objects.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the coordinate system parameters from Cartesian to polar coordinates, which enables fine-grained control of the sun's display parameters including position, size, and appearance. This parameter transformation allows precise adjustment of the sun's characteristics based on game conditions.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If conventional image processing technology is used, then the sun can be displayed in the game space, but the display cannot be dynamically controlled

Engineering Contradiction:
Improvedisplay adaptabilityVSAvoidcoordinate conversion complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a coordinate conversion mechanism as an intermediary between the game logic and the sun object display. This intermediary layer handles the transformation from Cartesian to polar coordinates, enabling adaptive display control without directly complicating the core game logic or object management systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12274939B2Program, game-virtual-space providing method, and game-virtual-space providing device
Publication Date: 2025.04.15 CYGAMES INC
  • US12274939B2 patent drawing
  • US12274939B2 patent drawing
  • US12274939B2 patent drawing

AI summary

A computer that provides a game virtual space in which a game object is placed in a predetermined plane is caused to function as: a generation unit that generates the game virtual space, which is a spherical coordinate space; an acquisition unit that acquires information related to a cartesian coordinate system including the position of a target to be displayed in the game virtual space; a conversion unit that converts the cartesian coordinate system into a polar coordinate system on the basis of the information; and a display control unit that displays the target at a position in the game virtual space corresponding to the position in the cartesian coordinate system on the basis of information related to the polar coordinate system. The display control unit controls a display form of the target in the game virtual space on the basis of a predetermined condition.