Dynamic Game Spread Display with Player Activity Coding

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Solution Overview

Problem

Existing methods for displaying the score spread between competing teams during a game do not effectively convey the impact of player activity and inactivity on the game's progression in real-time, limiting commentator analysis and viewer engagement.

Innovation Solution

A bar graph display with a coded legend is used to show the score spread over time, with bars color-coded to indicate active and inactive players, allowing real-time visualization of their impact on the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional score display methods are used, then the display is simple and easy to understand, but the impact of player activity and inactivity on game progression cannot be effectively conveyed

Engineering Contradiction:
Improveinformation about player impact on spreadVSAvoiddisplay structure complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display is segmented into multiple functional components: a bar graph showing spread values, a time axis showing game progression, and a coded legend indicating player activity status. Each segment serves a specific purpose in conveying different aspects of game information, allowing comprehensive player impact analysis without overwhelming the viewer with a single complex display element.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The display transitions from traditional one-dimensional score representation to a two-dimensional bar graph where the vertical dimension represents spread values and the horizontal dimension represents game time. This dimensional expansion enables simultaneous visualization of spread progression and player activity impact throughout the game.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If detailed player activity information is included in the display, then commentator analysis and viewer engagement are enhanced, but the display becomes more complex and harder to interpret

Engineering Contradiction:
Improveplayer activity informationVSAvoiddisplay interpretation ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Different visual codes are applied to different time segments of the bar graph based on player activity status. Specific portions of the display (individual bar segments) are coded with distinct visual characteristics corresponding to active versus inactive player states, allowing viewers to interpret player impact without processing complex overall display structures.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The display employs color coding or visual pattern changes in the bar graph segments to indicate player activity status. These visual variations provide intuitive, immediate recognition of player impact on spread without requiring viewers to analyze complex data structures, thereby maintaining ease of interpretation while conveying detailed information.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS8301277B2Dynamic display of a game spread
Publication Date: 2012.10.30 JONES DAVID D
  • US8301277B2 patent drawing
  • US8301277B2 patent drawing
  • US8301277B2 patent drawing

AI summary

A display for conveying game information includes a bar graph and a coded legend. The bar graph has a first axis corresponding to spread values and a second axis corresponding to game time. Individual bars are plotted on the bar graph to indicate a spread between two scores at associated game times for a given game. The coded legend defining a first legend code indicating that a selected group of one or more players is active and a second legend code indicating that the selected group of one or more players is inactive. The individual bars plotted on the bar graph are coded according to the coded legend to associate the spread with activity and inactivity of the selected group of one or more players in the game.