Game Stage Management System for Server Flood Prevention

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Solution Overview

Problem

The existing game system faces issues where game stages created by users cannot be uploaded to the server due to the user's low skill level or environmental factors, leading to uncleared stages flooding the server and limiting gameplay for others, which hampers the community tool's functionality and user experience.

Innovation Solution

A game system with modules for managing uncleared and cleared game stages, where users can test and clear stages, providing clear state information, and offering rewards to encourage completion, thereby preventing uncleared stages from overwhelming the server and enhancing user engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users can upload game stages unconditionally, then user creativity and variety of game contents are improved, but server storage is flooded with uncleared game stages and system capacity is exceeded

Engineering Contradiction:
Improvevariety of game contentsVSAvoidnumber of uncleared game stages
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system requires users to clear the game stage they created before it can be uploaded to the server. This preliminary action (clearing the stage) ensures that only functional, playable game stages are stored, preventing server flooding while maintaining user creativity

Inventive Principle:
Principle #10Preliminary action

2Reliability

If users must clear game stages before uploading, then server storage quality is improved, but users with low skill levels cannot upload their created game stages

Engineering Contradiction:
Improvequality of uploaded game stagesVSAvoidability of users to upload game stages
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system introduces an intermediary mechanism where other users can play and clear game stages created by users with low skill levels. This mediator (other players) enables the creation to be uploaded without the creator personally clearing it, maintaining quality standards while supporting user diversity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system allows other users to clear game stages created by others, enabling the creators to subsequently upload their work. This self-service approach where the community helps individual users overcome skill limitations while maintaining overall quality standards

Inventive Principle:
Principle #25Self-service

3Productivity

If game stages are uploaded without test clearing, then upload speed and user engagement are improved, but harmful factors increase as uncleared stages flood the server

Engineering Contradiction:
Improveupload speedVSAvoidserver overload from uncleared stages
Core Design Contradiction:
ProductivityVSObject-generated harmful factors

Solution Approach 1:

The system performs preliminary clearing action before upload, ensuring game stages are functional before consuming server resources. This prevents server overload while maintaining reasonable upload throughput by making the clearing process a prerequisite rather than a post-upload correction

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10155162B2Game system for game stage management
Publication Date: 2018.12.18 CAPCOM CO LTD
  • US10155162B2 patent drawing
  • US10155162B2 patent drawing
  • US10155162B2 patent drawing

AI summary

Provided is a game system which can suppress flooding of game stages which cannot be cleared, while suppressing a limitation on occasions in which another user(s) play(s) a game stage created by a particular user. The game system includes a game stage creating section for creating a game stage in response to a user's manipulation; an uncleared game stage management section for managing the game stage as an uncleared game stage; a play executing section for executing test play of the uncleared game stage; and a cleared game stage management section for managing the uncleared game stage having been cleared in test play as a cleared game stage.