Turn-Based Game Stage Progress Bar Animation Inversion
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Solution Overview
Problem
In turn-based virtual games, the continuous jumping of progress bars across game stages makes it difficult for users to perceive the current stage progress clearly, leading to reduced human-computer interaction efficiency.
Innovation Solution
The method involves displaying a first update animation of the stage progress bar in one direction for each stage, and then displaying a second update animation in the opposite direction for the next stage, ensuring that progress bars indicate game progress in opposite update directions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If a progress bar continuously jumps with progress of each game stage, then the game process can be tracked, but the user cannot have a clear perception on the change of the current progress bar and obtain effective game information
Solution Approach 1:
The patent applies the inversion principle by making the progress bar remain stationary during stage transitions instead of continuously jumping. The progress bar only moves when the current stage is actively being executed, while remaining fixed during transitions between stages. This inverted approach allows users to clearly perceive the current stage progress without the confusion caused by continuous jumping, thereby improving both information clarity and interaction efficiency.
2Loss of information
If the progress bar updates continuously for each stage transition, then the game progress can be shown, but the remaining time of each stage cannot be clearly expressed
Solution Approach 1:
The patent applies segmentation by dividing the game process into distinct stages, with each stage having its own dedicated progress bar segment. The progress bar is segmented to show only the current active stage's progress, while other stages remain stationary or hidden. This segmentation allows users to clearly perceive the remaining time of the current stage without the visual noise of multiple simultaneous progress indicators, thereby improving measurement precision for time perception.
3Loss of information
If multiple progress bars are displayed for multiple game stages, then all stage progress can be monitored, but the interface becomes complex and information becomes scattered
Solution Approach 1:
The patent applies the extraction principle by isolating and displaying only the relevant progress information for the current active stage. Instead of showing all stage progress bars simultaneously, the system extracts and highlights the current stage's progress bar while keeping other stages stationary or hidden. This extraction approach maintains comprehensive game progress monitoring capability while significantly reducing interface complexity and preventing information scattering.
Data Source
AI summary
An method for displaying an interface includes: displaying a game interface corresponding to a turn-based virtual game, the turn-based virtual game comprising a plurality of rounds, each round comprising a plurality of stages, and the game interface comprising a stage progress bar; displaying, in an ith stage of a game round, a first update animation of the stage progress bar in a first update direction based on stage progress of the ith stage, i being a positive integer, and i being less than a quantity of stages of the game round; and displaying, in an (i+1)th stage of the game round based on an update result of the stage progress bar in the ith stage, a second update animation of the stage progress bar in a second update direction based on stage progress of the (i+1)th stage, the first update direction and the second update direction being two opposite directions.


