Game Stance Control via Continuous Operation Amount
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Solution Overview
Problem
Conventional gun shooting games restrict player character actions to only two stances, limiting user intention and gameplay variety.
Innovation Solution
A computer device and method that generate a virtual game space with a control module allowing the player character to move and change stance based on user operations, using a movement control module and a stance control module that adjust the player character's stance according to the operation amount of a second operation unit, enabling varied actions beyond the traditional shooting and non-shooting stances.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the player character is restricted to only two stances (shooting stance and non-shooting stance), then the control system remains simple, but the player character's action variety is limited
Solution Approach 1:
The patent applies dynamics by making the player character's stance continuous and adjustable rather than fixed. The stance control module dynamically adjusts the stance variation parameter based on user operation amount, allowing the player character to transition smoothly between various stances (crouching, standing, jumping, etc.) rather than being restricted to discrete predetermined stances. This enables versatile action adaptation while maintaining relatively simple control through continuous parameter adjustment.
Solution Approach 2:
The patent changes the stance parameter from discrete values to continuous variation. By introducing a stance variation parameter that can take any value within a range based on user operation amount, the system achieves diverse player character actions without requiring complex control logic for each discrete stance. The stance is determined by combining reference stance data with stance variation data, creating a flexible parameter-based control system.
2Adaptability or versatility
If multiple stances are predetermined and selectable, then action variety increases, but the operation complexity increases
Solution Approach 1:
The patent makes the single operation unit serve multiple functions: it controls both player character movement and stance variation. By using the operation amount from the same input device for both movement direction and stance adjustment, the system achieves multi-functionality without requiring additional control inputs. This universal control approach increases stance variation while maintaining operational simplicity.
Solution Approach 2:
The patent merges the control of movement and stance adjustment into a single operation system. The operation amount detected from the user's input is simultaneously used to determine both the movement direction and the stance variation, combining what would traditionally require separate controls into one unified operation mechanism. This reduces operational complexity while achieving diverse stance variations.
Data Source
AI summary
Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program causes a CPU of a game device to function as a game space generating section and a PC control section. The PCU control section causes the CPU to function as a movement control section and a stance control section. The stance control section increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit, and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit.


