Game Start Threshold Logic for Multiplayer Input Confirmation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing methods for confirming preparation completion before starting a game may not effectively account for situations where not all users perform input operations, potentially leading to delays or inefficiencies in game initiation.
Innovation Solution
A method involving a confirmation screen displayed on a TV monitor, where users perform predetermined input operations on controllers, and a count value is incremented for each team, allowing the game to start when the count value reaches a reference number set for each team, regardless of all users performing the input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the system requires all users to perform input operations before starting the game, then the preparation confirmation is thorough and reliable, but the game initiation is delayed when not all users perform the input
Solution Approach 1:
The system requires only a reference number of input operations (partial action) rather than requiring all users to complete the input. The reference number is set to a value less than or equal to the total number of users, allowing the game to start when sufficient preparation is confirmed without waiting for all users.
Solution Approach 2:
The system changes the parameter from requiring 100% user participation to requiring a threshold number of inputs (reference number). This parameter change allows flexible adjustment between reliability and speed based on the reference number setting.
2Reliability
If the system waits for all users to perform input operations, then complete preparation is confirmed, but the game start efficiency decreases in large multiplayer settings
Solution Approach 1:
The system implements partial action by requiring only a reference number of inputs instead of all users. This reference number can be dynamically adjusted based on the number of users and desired efficiency, allowing the game to start efficiently even when some users haven't completed their input.
Solution Approach 2:
The system performs preliminary confirmation by monitoring input operations and comparing against the reference number. Once the reference number is reached, preparation is considered sufficient and the game can start without waiting for additional inputs from all users.
3Loss of information
If the confirmation screen displays all user statuses, then complete information is provided, but the display complexity increases
Solution Approach 1:
The system extracts and highlights only the critical information - the reference number and current input count - from the complete set of user statuses. This extraction provides sufficient information for game start decision without displaying the complexity of all individual user states.
Solution Approach 2:
The confirmation screen segments information into essential elements (reference number, current count, start condition) rather than displaying all user statuses equally. This segmentation reduces visual complexity while maintaining necessary information for game initiation decisions.
Data Source
AI summary
An information-processing device detects a predetermined input performed on each of controllers, while a confirmation screen is displayed on a display device before a game is started. The information-processing device changes a common parameter in response to the predetermined input performed on each of the controllers. The information-processing device changes an object image included in the confirmation screen in accordance with the common parameter. The information-processing device starts the game when the common parameter satisfies a start condition, regardless of whether the predetermined input is detected for all of the controllers.


