Game State Persistence for Player Retention

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Solution Overview

Problem

Players' motivation to continue playing games decreases when a special game state transitions back to a normal game state, leading to a decrease in gameplay continuation.

Innovation Solution

An information processing system that includes a normal game, a special game triggered by the normal game, and an additional game with multiple stages, where progress is stored when not reaching the final stage, allowing resumed play from the previous state, and resetting to the first stage if no input is received for a predetermined time or upon ending the application.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If the special game state continues for a long time, then the player's expectation and interest are enhanced, but the motivation to continue playing decreases when transitioning back to the normal game state

Engineering Contradiction:
Improveduration of special game stateVSAvoidplayer motivation to continue playing
Core Design Contradiction:
Duration of action of moving objectVSEase of operation

Solution Approach 1:

The patent applies preliminary action by storing the progress state of the additional game before the player stops playing. This allows the game to resume from the stored progress rather than starting over, maintaining player motivation after the special game state ends. The progress information is saved in advance (preliminarily) so that when the player returns, their previous achievements are preserved and building upon them becomes easier and more appealing.

Inventive Principle:
Principle #10Preliminary action

2Duration of action of moving object

If the additional game is executed after the special game, then the player can continue playing, but the game progress is lost when the application is ended and restarted

Engineering Contradiction:
Improvecontinuity of additional gameVSAvoidloss of game progress
Core Design Contradiction:
Duration of action of moving objectVSLoss of information

Solution Approach 1:

The system performs preliminary action by storing the progress information of the additional game in the storage device before the application is ended. When the application is restarted, this previously stored progress information is retrieved and used to continue the game from where it left off, preventing any loss of game progress and maintaining continuity across application sessions.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the progress state is stored in the storage device, then the player can resume from previous state, but the system complexity increases

Engineering Contradiction:
Improveability to resume game progressVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system applies copying by creating a duplicate copy of the progress information and storing it in the storage device. This copy contains all necessary data about the current state of the additional game (such as the current stage or level). When resuming, the system loads this copied data rather than recalculating or recreating the progress, enabling easy resumption while keeping the storage requirements minimal and the implementation straightforward.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12056986B2Information processing system and game control method
Publication Date: 2024.08.06 UNIVERSAL ENTERTAINMENT CORP
  • US12056986B2 patent drawing
  • US12056986B2 patent drawing
  • US12056986B2 patent drawing

AI summary

An information processing system encourages a player to continue a game even after the end of a special game state. An information processing system includes a storage device. The information processing system executes a normal game, a special game which is triggered based on a result of the normal game and which is more advantageous than the normal game, and an additional game which is executed after the special game and which includes plural stages. When the shift related to the stages occurs so that the progress of the game reaches the final stage of the stages in the additional game, the information processing system provides an additional reward. Meanwhile, when the progress of the game does not reach the final stage in the additional game, the information processing system stores the current state of the stages into the storage device. The additional game resumes from the stored state of the stages in the next execution.