Game State Reversal in Continuous Time-Attack Play
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional game systems do not allow for continuous play in time attack games after a mistake, leading to premature termination and a lack of competition for achieving a clear condition.
Innovation Solution
A game system that enables the game state to transition back to a previous state before a condition is satisfied, allowing continuous play and measuring elapsed time, with features like state reversal, waiting periods, and simultaneous gameplay based on operation history.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the game ends when a mistake occurs (first condition is satisfied), then the game rules are simple and clear, but the user cannot continue playing and compete for time achievement
Solution Approach 1:
The system stores game state information in advance at multiple time points during gameplay. When a mistake occurs, the predetermined time period has already elapsed and the appropriate previous state is ready to be restored, enabling continuous play without interrupting the time attack mode.
Solution Approach 2:
The game state storage and restoration mechanism acts as an intermediary between the mistake condition and game continuation. By saving states and enabling restoration to previous states, it mediates between the error occurrence and the ability to continue playing, resolving the contradiction between error termination and game continuity.
2Ease of operation
If the game state is restored immediately when a mistake occurs, then the user can quickly continue playing, but the user cannot recognize that a mistake has been made
Solution Approach 1:
The system implements a periodic waiting period after a mistake occurs before restoring the game state. This periodic delay allows the user to recognize the mistake through the pause and feedback, while still enabling continued play after the waiting period elapses, thus maintaining both mistake awareness and game continuity.
3Measurement precision
If conventional time attack games end when a mistake occurs, then the measurement is simple, but continuous play and time competition cannot be achieved
Solution Approach 1:
The system maintains continuous time measurement throughout the entire gameplay process, including periods when the game state is restored after mistakes. The timer continues running without interruption, and the final time measurement reflects the total elapsed time including all restoration periods, enabling accurate time attack competition while maintaining continuous playability.
Data Source
AI summary
A game system includes one or more processors, and the one or more processors are configured to: start a first game; process the first game, based on an operation input by a user; generate a game image including a first image based on the first game; if a game state satisfies a first condition in the first game, cause the game state to transition to a state before the first condition is satisfied; and if the game state satisfies a second condition in the first game, stop or end processing of the first game.


