Game-State Social Communities for Spoiler-Safe Player Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Players in video games face the risk of revealing sensitive information, such as spoilers, when interacting in forums, leading to a diminished gaming experience, and existing solutions require excessive caution to avoid this, which can deter participation in social interactions.

Innovation Solution

A system that builds emergent social communities based on in-game progression and location, connecting players at similar points in the game, allowing them to communicate without fear of revealing spoilers, by tracking game states and generating a graphical user interface to facilitate communication within these communities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players join forums to interact and share information, then social connection and gaming enjoyment are improved, but sensitive information such as spoilers may be revealed, diminishing the gaming experience

Engineering Contradiction:
Improvesocial interactionVSAvoidspoiler revelation
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The forum is segmented into multiple sub-forums or channels organized by in-game location and progression level. Players are automatically directed to appropriate segments based on their game state, ensuring they only interact with players at similar progression stages who are unlikely to reveal spoilers about content they haven't encountered yet.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary layer of automated progression matching and forum routing. This intermediary monitors player game states and mediates the connection process by directing players to appropriate forums based on their progression levels, preventing direct exposure to spoiler-risky discussions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If players take extensive precautions to avoid revealing sensitive information, then spoiler risk is reduced, but participation in social interactions is deterred

Engineering Contradiction:
Improvespoiler preventionVSAvoidforum participation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides self-service by automatically monitoring player progression and assigning them to appropriate forums without requiring manual intervention. Players simply need to ensure they are playing the game; the system handles the complex task of matching them with appropriate discussion groups, eliminating the need for players to manually manage spoiler risks.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors player game states and provides feedback by directing players to appropriate forums based on their current progression. This dynamic feedback loop ensures that players are always connected to the most appropriate communities, reducing spoiler risk without requiring active management from the players themselves.

Inventive Principle:
Principle #23Feedback

3Object-affected harmful factors

If players are grouped by similar in-game progression and location, then spoiler risk is reduced, but system complexity increases

Engineering Contradiction:
Improveinformation exposure riskVSAvoidsocial community building
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The system creates virtual copies or representations of player progression states that can be analyzed and matched without requiring complex real-time processing. By pre-calculating and storing progression markers and forum mappings, the system reduces the computational complexity of real-time player grouping while maintaining effective spoiler prevention.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250222363A1Building a dynamic social community based on similar interaction regions of game plays of a gaming application
Publication Date: 2025.07.10 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250222363A1 patent drawing
  • US20250222363A1 patent drawing
  • US20250222363A1 patent drawing

AI summary

A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes receiving a plurality of game states for a plurality of game plays, wherein each game play of the plurality of game plays is associated with a respective account of a plurality of accounts. The method further includes determining a first interaction region in a gaming world associated with a first account of the plurality of accounts. The method further includes determining a subset of the plurality of accounts to build a social community, wherein the subset of the plurality of accounts of the social community are associated with interaction regions correspond to the first interaction region in the gaming world that are within a predefined offset from the first interaction region