Game Device Stochastic Damage Settings for Strategic Depth
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Solution Overview
Problem
Traditional games lack strategic depth and attractiveness, leading to player boredom as the damage dealt to opponent characters is predictable and repetitive.
Innovation Solution
A game providing device and method that utilizes a social network to generate stochastic damage settings for opponent characters based on player selections, allowing for varied and dynamic gameplay experiences by connecting multiple clients and incorporating backup systems to enhance player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game uses fixed damage values for opponent characters, then the game is easy to understand and operate, but the player becomes bored due to predictability and lack of strategic depth
Solution Approach 1:
The patent applies dynamics by making the damage values stochastic rather than fixed. The setting unit randomly determines damage values from a predetermined range for each attack, transforming the static game into a dynamic one where outcomes vary with each play, thereby preventing player boredom while maintaining ease of operation
Solution Approach 2:
The patent changes the parameter of damage values from fixed to random variables. By having the setting unit determine damage values stochastically within a predetermined range based on attack methods and objects, the system introduces variability that enhances adaptability and strategic depth without complicating the basic operation
2Adaptability or versatility
If the game provides multiple attack methods with different damage values, then the gameplay becomes more strategic and engaging, but the complexity of the game system increases
Solution Approach 1:
The patent segments the attack system into distinct attack methods (normal attack, magic attack, skill activation) and attack objects (head, body, legs), creating a modular structure. This segmentation allows the setting unit to manage complexity by processing each combination independently while maintaining overall system versatility
Solution Approach 2:
The patent uses parameter changes by establishing predetermined damage value ranges for each attack method-object combination rather than assigning fixed values. This approach maintains strategic depth through multiple options while reducing system complexity by using range-based stochastic determination instead of complex calculation systems
3Adaptability or versatility
If the damage value is determined stochastically, then the gameplay becomes more unpredictable and engaging, but the randomness may reduce strategic planning capability
Solution Approach 1:
The patent applies parameter changes by using stochastic damage determination within predetermined ranges rather than completely random values. This allows players to understand the probability distribution and expected outcomes, maintaining strategic planning capability while introducing sufficient variability to prevent boredom and enhance engagement
Data Source
AI summary
The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object.


