Game Store Display Locking Mechanism for Auto Chess

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Solution Overview

Problem

In auto chess games, players often struggle to purchase desired virtual chess pieces immediately, leading to missed opportunities due to the automatic refresh of the game store and the complexity of managing multiple game operations.

Innovation Solution

A game store display method that refreshes virtual chess pieces for sale, controls game accounts to participate in turns using purchased pieces, and displays prompt information to lock the game store when a locking condition is met, ensuring players can secure desired pieces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game store automatically refreshes virtual chess pieces at every turn, then the variety of available chess pieces increases, but players may miss desired pieces due to the rapid refresh cycle and complex game operations

Engineering Contradiction:
Improvevariety of available chess piecesVSAvoidplayer ability to secure desired piece
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies preliminary action by introducing a locking mechanism that allows players to pre-secure desired chess pieces before the store refreshes. When a player identifies a desired piece, they can trigger the locking button to lock it for sale, ensuring it remains available for purchase in the next turn even as the store refreshes automatically. This preliminary locking action prevents the reliability issue of missing pieces during rapid refresh cycles.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If players manually trigger the locking button to secure desired chess pieces, then the reliability of securing pieces improves, but the operation complexity and time required increase

Engineering Contradiction:
Improvepiece securing reliabilityVSAvoidoperation simplicity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements self-service by enabling players to autonomously lock desired chess pieces through a simple button trigger without requiring manual intervention in the refresh process. The system automatically maintains the locked piece's availability across refresh cycles, allowing players to focus solely on identifying and locking pieces rather than managing the entire purchase process manually.

Inventive Principle:
Principle #25Self-service

3Reliability

If the game store locks a virtual chess piece for sale without refreshing, then players can secure desired pieces reliably, but the productivity of the game store decreases

Engineering Contradiction:
Improvepiece availability guaranteeVSAvoidgame store refresh efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent applies segmentation by dividing the game store's chess piece inventory into two distinct segments: locked pieces and unlocked pieces. Locked pieces remain static and unavailable for refresh, ensuring reliability for players who have secured them. Unlocked pieces continue to refresh automatically, maintaining the store's productivity and variety. This segmentation allows both reliability and productivity to coexist by affecting only the relevant subset of pieces.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250025785A1Game store display method and apparatus, device, medium, and program product
Publication Date: 2025.01.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250025785A1 patent drawing
  • US20250025785A1 patent drawing
  • US20250025785A1 patent drawing

AI summary

This application discloses a game store display method and apparatus, a device, a medium, and a program product, and belongs to the field of human-computer interaction. The game store display method includes refreshing a display of a virtual chess piece for sale in the game store based on a refresh condition in a turn-based chess game; controlling a first game account to participate in a turn in the turn-based chess game using a purchased virtual chess piece in response to a purchase operation and a game operation; and displaying prompt information that suggests configuring the game store to be in a locked state when the game store meets a locking prompting condition, wherein the locked state is a state in which the game store locks a virtual chess piece for sale without refreshing within locking duration.