Game Strategy System for Automatic In-Game Assistance Delivery

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Solution Overview

Problem

Players of electronic games often face disruptions in their gaming experience when seeking help, as they need to pause the game and search for assistance online, leading to extended periods outside the gaming context and a degradation of the gaming experience.

Innovation Solution

A game strategy system that automatically provides assistance by processing game telemetry information to determine when a player needs help, retrieving relevant strategy information from local or remote datastores, and sending it to a secondary device, allowing players to access help without leaving the gaming context.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a player accesses online help information during gameplay, then the player can obtain assistance, but the player must pause the game and switch to a computer, causing disruption in gameplay

Engineering Contradiction:
Improveaccess to help informationVSAvoidgameplay continuity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent combines the help information delivery system with the game environment by using in-game characters and dialogue to convey cheat codes and strategy information. This merging eliminates the need for players to switch between games and help resources, as assistance is delivered directly within the game context through the character interaction system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary character (such as a wise old man or in-game NPC) that acts as a mediator between the player and the help information. This intermediary delivers assistance in the form of in-game dialogue and character interactions, bridging the gap between player needs and help resources without requiring external tools or pausing the game.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If a player switches to a computer to search for help files, then the player can find solutions, but the player leaves the gaming context for extended periods

Engineering Contradiction:
Improveaccess to cheat codesVSAvoidtime spent outside gaming context
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent implements preliminary action by pre-programming in-game characters with cheat codes, strategy information, and help content that is automatically available when players encounter specific game situations. This eliminates the need for players to search for help information externally, as all necessary assistance is already prepared and embedded within the game environment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent merges the help information delivery system with the game environment by using in-game characters and dialogue to convey cheat codes and strategy information. This merging eliminates the need for players to switch between games and help resources, as assistance is delivered directly within the game context through the character interaction system.

Inventive Principle:
Principle #5Merging (Combining)

3Loss of information

If a player shifts focus to information acquisition mode outside the game, then the player can obtain help, but the gaming experience is degraded

Engineering Contradiction:
Improveaccess to help resourcesVSAvoidgaming experience quality
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The patent introduces an intermediary character (such as a wise old man or in-game NPC) that acts as a mediator between the player and the help information. This intermediary delivers assistance in the form of in-game dialogue and character interactions, bridging the gap between player needs and help resources without requiring external tools or pausing the game.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements self-service by enabling players to obtain help information through normal in-game interactions with characters and dialogue systems. Players can request assistance or receive tips through the game's existing communication mechanisms, eliminating the need to externalize the help-seeking process and maintain immersion in the gaming experience.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8753183B2Techniques to automatically provide assistance for electronic games
Publication Date: 2014.06.17 NEWMEDIARY INC
  • US8753183B2 patent drawing
  • US8753183B2 patent drawing
  • US8753183B2 patent drawing

AI summary

Techniques to automatically provide assistance for electronic games are described. An apparatus may comprise a game strategy application arranged to receive as input game telemetry information representing gameplay of an electronic video game on a client device. The game strategy application may process the game telemetry information to determine whether a player of the electronic video game potentially needs assistance, and if so, automatically retrieve appropriate game strategy information from a local or remote datastore. The game strategy application may then send the retrieved game strategy information to the same or different client device. Other embodiments are described and claimed.