Game Streaming Demonstration Mode for On-Demand Content Promotion

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Solution Overview

Problem

Current live streaming platforms for gaming machines lack the ability to selectively stream demonstration modes to client devices, limiting promotional efforts and user engagement, as they require random game outcomes and wagering, which can be time-consuming and resource-intensive.

Innovation Solution

The system enables a streaming device to enter a demonstration mode, allowing users to stream predetermined game outcomes and features to client devices without wagering, using non-monetary credits, and automatically cashes out credits to prevent monetary liabilities, enabling on-demand content promotion without random outcome waiting.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the system streams random game outcomes in real-time, then user engagement is maintained through authentic gameplay, but resource consumption increases and promotional efficiency decreases

Engineering Contradiction:
Improvepromotional efficiencyVSAvoidcomputing resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system pre-determines game outcomes and prepares demonstration content in advance, allowing streaming to occur without requiring actual random gameplay execution. This preliminary preparation enables efficient resource utilization while maintaining promotional effectiveness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates and streams copies of game demonstrations rather than broadcasting actual live gameplay. These copied demonstrations can be pre-rendered and reused, significantly reducing computing resource consumption compared to streaming real-time random outcomes.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the system requires wagering to activate games, then revenue generation is enabled, but user accessibility and promotional flexibility are reduced

Engineering Contradiction:
Improvepromotional flexibilityVSAvoiduser accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system separates the promotional demonstration function from the wagering function. Demonstrations can be viewed without placing bets, while wagering remains available as an optional separate activity. This segmentation allows free access to promotional content while preserving revenue opportunities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces a demonstration mode as an intermediary between the user and actual gameplay. This intermediate layer allows users to view game outcomes and features without committing funds, making the system more accessible while maintaining the option for wagering.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of time

If the system streams live gameplay with random outcomes, then authenticity is maintained, but time consumption increases and content predictability decreases

Engineering Contradiction:
Improvetime to achieve promotional contentVSAvoidoutcome predictability
Core Design Contradiction:
Loss of timeVSReliability

Solution Approach 1:

Game outcomes are determined in advance for demonstration purposes, eliminating the time required to wait for random outcomes to occur naturally. The pre-determined outcomes are then streamed as demonstrations, significantly reducing time consumption while maintaining promotional value.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240338998A1Selective employment of a demonstration mode in a game streaming environment
Publication Date: 2024.10.10 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240338998A1 patent drawing
  • US20240338998A1 patent drawing
  • US20240338998A1 patent drawing

AI summary

Systems and methods that enable a user at a streaming device interacting with a live streaming platform to enter a demonstration mode and selectively employ content to stream from the demonstration mode to one or more client devices also interacting with the live streaming platform.