On-Demand Game Streaming via Segmented Demonstration Mode
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Solution Overview
Problem
Current live streaming platforms for gaming machines lack an efficient way to promote specific games or features without incurring potential liabilities, as users cannot stream selected content on demand without waiting for random occurrences, and existing systems do not allow for seamless integration of demonstration modes that disable wagering and monetization.
Innovation Solution
The system enables a demonstration mode on gaming machines and client devices, allowing users to stream selected game outcomes or features on demand, disabling monetary wagering, and automatically cashing out credits to use non-monetary demonstration credits, thereby promoting content without liabilities and saving resources.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the system allows users to stream selected game outcomes on demand, then user satisfaction and content promotion efficiency are improved, but the system incurs monetary liabilities and computing resource consumption
Solution Approach 1:
The system segments the streaming functionality into two distinct modes: demonstration mode for content promotion without wagering, and regular mode for normal gaming operations. This segmentation allows the system to provide on-demand streaming content for promotion while clearly separating it from monetary wagering activities, thus improving content promotion efficiency without incurring monetary liabilities.
Solution Approach 2:
The patent introduces demonstration mode as an intermediary state between regular gaming and pure advertising. This intermediary mode allows selected game outcomes to be streamed on demand for promotional purposes while using virtual demonstration credits instead of real money, serving as a bridge that achieves content promotion efficiency without the harmful effect of monetary loss.
2Loss of energy
If the system waits for random game occurrences to stream content, then monetary liabilities are avoided, but user time and computing resources are wasted
Solution Approach 1:
The system performs preliminary action by pre-selecting and preparing specific game outcomes for demonstration mode streaming. Instead of waiting for random occurrences, the system can initiate predetermined game plays immediately when demonstration mode is activated, eliminating user waiting time and optimizing computing resource utilization by planning content in advance.
Solution Approach 2:
The system dynamically adjusts the streaming content based on demonstration mode activation. When demonstration mode is enabled, the system transitions from passive waiting for random events to actively initiating predetermined game plays with selected outcomes, making the content delivery dynamic and on-demand rather than static and random.
3Ease of operation
If the system enables demonstration mode with predetermined outcomes, then on-demand streaming is achieved, but the complexity of mode management increases
Solution Approach 1:
The system extracts the demonstration mode functionality as a separate, independent operational state from regular gaming mode. By taking out demonstration mode as a distinct feature with its own activation protocol (via input received during regular mode), the system simplifies management by clearly separating the two modes while still providing on-demand content access through the extracted demonstration functionality.
Solution Approach 2:
The system implements multi-functionality by designing the gaming machine to operate in multiple modes (regular mode and demonstration mode) within a single unified platform. The same hardware and software infrastructure supports both normal wagering operations and demonstration streaming, reducing overall system complexity despite the added functional versatility.
Data Source
AI summary
Systems and methods that enable a user at a streaming device interacting with a live streaming platform to enter a demonstration mode and stream user selected content available from the demonstration mode to one or more client devices also interacting with the live streaming platform.


