Game Streaming Event Synchronization Using Anticipatory Metadata

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Solution Overview

Problem

Existing gaming systems face challenges in synchronizing events between a streaming device and client devices due to delays in streaming content, leading to inconsistencies and a frustrating user experience, particularly in wagering environments.

Innovation Solution

A system that encodes metadata associated with gaming events to synchronize the presentation of content on client devices with the actual events, using transitional content to minimize timing discrepancies and enhance the streaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If streaming content is transmitted from streaming device to client devices, then users can access gaming content remotely, but delays occur in event synchronization leading to inconsistent user experience

Engineering Contradiction:
Improveremote gaming accessVSAvoidevent synchronization delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by encoding metadata associated with gaming events in advance and transmitting it to client devices before the actual events occur. This allows client devices to anticipate and prepare for upcoming events, reducing synchronization delays and ensuring timely presentation of content despite streaming latencies.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If content presentation is synchronized with actual gaming events, then user experience is improved, but timing discrepancies arise due to streaming delays

Engineering Contradiction:
Improveuser experience consistencyVSAvoidtiming accuracy
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The system uses feedback mechanisms by continuously monitoring the timing relationships between encoded metadata, actual gaming events, and content presentation. Based on this feedback, the system dynamically adjusts presentation timing to compensate for streaming delays, maintaining synchronization accuracy and consistent user experience across different client devices.

Inventive Principle:
Principle #23Feedback

3Loss of time

If transitional content is used to anticipate events, then timing discrepancies are minimized, but system complexity increases

Engineering Contradiction:
Improvetiming discrepancyVSAvoidsynchronization system complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system introduces transitional content as an intermediary element between the gaming events and the final content presentation. This intermediary allows the system to bridge timing gaps smoothly by providing anticipatory content that prepares users for upcoming events, reducing perceived delays without requiring complex real-time synchronization mechanisms.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250322713A1Synchronization of events in a game streaming environment
Publication Date: 2025.10.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250322713A1 patent drawing
  • US20250322713A1 patent drawing
  • US20250322713A1 patent drawing

AI summary

Systems and methods that synchronize the presentation of events on a client device with events occurring on a streaming device and being streamed to the client device by a live streaming platform.