Game Streaming Event Synchronization Using Anticipatory Metadata
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Solution Overview
Problem
Existing gaming systems face challenges in synchronizing events between a streaming device and client devices due to delays in streaming content, leading to inconsistencies and a frustrating user experience, particularly in wagering environments.
Innovation Solution
A system that encodes metadata associated with gaming events to synchronize the presentation of content on client devices with the actual events, using transitional content to minimize timing discrepancies and enhance the streaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If streaming content is transmitted from streaming device to client devices, then users can access gaming content remotely, but delays occur in event synchronization leading to inconsistent user experience
Solution Approach 1:
The system performs preliminary actions by encoding metadata associated with gaming events in advance and transmitting it to client devices before the actual events occur. This allows client devices to anticipate and prepare for upcoming events, reducing synchronization delays and ensuring timely presentation of content despite streaming latencies.
2Reliability
If content presentation is synchronized with actual gaming events, then user experience is improved, but timing discrepancies arise due to streaming delays
Solution Approach 1:
The system uses feedback mechanisms by continuously monitoring the timing relationships between encoded metadata, actual gaming events, and content presentation. Based on this feedback, the system dynamically adjusts presentation timing to compensate for streaming delays, maintaining synchronization accuracy and consistent user experience across different client devices.
3Loss of time
If transitional content is used to anticipate events, then timing discrepancies are minimized, but system complexity increases
Solution Approach 1:
The system introduces transitional content as an intermediary element between the gaming events and the final content presentation. This intermediary allows the system to bridge timing gaps smoothly by providing anticipatory content that prepares users for upcoming events, reducing perceived delays without requiring complex real-time synchronization mechanisms.
Data Source
AI summary
Systems and methods that synchronize the presentation of events on a client device with events occurring on a streaming device and being streamed to the client device by a live streaming platform.


