Game Streaming Input Consolidation for Viewer-Driven Events

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Solution Overview

Problem

Existing gaming systems lack mechanisms for users at client devices to influence events occurring at a streaming device, limiting interaction and engagement in live streaming platforms.

Innovation Solution

A live streaming platform system that enables users at client devices to make inputs that can influence events at a streaming device, such as selecting playing cards in a poker game, and consolidates these inputs to affect the streaming device's decisions, enhancing user interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional streaming system is used where only the streamer controls the game, then the system complexity is low and operation is simple, but user interaction and engagement are limited

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments control authority between the streaming device and client devices. The streaming device maintains core game control while client devices contribute specific inputs (votes, suggestions, modifiers) for certain game events. This segmentation allows user interaction enhancement without requiring complete system redesign or excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The streaming platform server acts as an intermediary that receives inputs from multiple client devices, consolidates these inputs, and transmits the consolidated result to the streaming device. This intermediary layer manages the complexity of multi-device interaction while keeping the streaming device's interface simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If inputs from multiple client devices are consolidated to influence streaming events, then user engagement increases, but the processing complexity and time required to handle inputs increases

Engineering Contradiction:
Improveuser engagement levelVSAvoidinput processing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system pre-establishes rules and parameters for input consolidation before the streaming event begins. Weighting factors, input types, and consolidation methods are configured in advance, allowing rapid processing during the actual event without requiring complex real-time decision-making.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts parameters such as input weighting, time windows for input collection, and consolidation thresholds based on the specific streaming event and user activity levels. This allows optimized processing time while maintaining high engagement by adapting to real-time conditions.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If client device inputs are consolidated and transmitted to the streaming device, then interaction versatility improves, but data communication complexity increases

Engineering Contradiction:
Improveinput consolidation capabilityVSAvoiddata communication complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The streaming platform server implements a universal input consolidation mechanism that handles multiple types of inputs (votes, suggestions, modifiers) through a single standardized process. This multi-functional approach manages diverse data communication requirements without requiring separate complex communication channels for each input type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12518595B2Employing inputs from a client device in a game streaming environment
Publication Date: 2026.01.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US12518595B2 patent drawing
  • US12518595B2 patent drawing
  • US12518595B2 patent drawing

AI summary

Systems and methods that enable a user at a client device interacting with a live streaming platform to make one or more inputs to potentially influence an event occurring in association with a streaming device that is also interacting with the live streaming platform.