Game Subordination System for Losing Player Engagement

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Solution Overview

Problem

In existing game systems, players who lose a battle game are not allowed to participate in subsequent match events, leading to a loss of interest as they can only watch the match.

Innovation Solution

A control program and game apparatus that implement a subordination system, where a losing player becomes subordinate to the winning player, allowing them to participate in the game with limited actions and execute support actions for the superior player, enhancing their engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a player loses the battle game in the match event, then the player is determined as the loser and cannot participate in subsequent matches, but this results in the player losing interest in the match event

Engineering Contradiction:
Improvematch result determinationVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The player's participation rights are segmented into different levels: full participation for superior players and limited support actions for subordinate players. This allows the system to maintain clear match results while enabling continued engagement for losing players through their subordinate role.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The subordination relationship acts as an intermediary mechanism that connects losing players to the ongoing match event. Instead of completely excluding losing players, the system creates a subordinate-player intermediary role that allows them to contribute support actions to superior players, maintaining their engagement with the match.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If a losing player is allowed to watch the match progress, then the player maintains some involvement, but the player still cannot participate in the match

Engineering Contradiction:
Improvematch progress awarenessVSAvoidparticipation flexibility
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts player roles and permissions based on match outcomes. Losing players transition from full participation to subordinate status with limited actions, but retain the ability to perform support actions during the match, creating a flexible and adaptive participation model.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of player action permissions rather than completely restricting participation. Subordinate players have their action set modified to include only support actions, allowing them to remain engaged with match progress while participating in a limited capacity.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If a subordination system is implemented allowing losing players to support winning players, then player engagement is enhanced, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Instead of allowing winning players to benefit from losing players' actions directly, the system inverts the relationship by having losing players support superior players through a formal subordination structure. This inverted hierarchy simplifies the rule set by creating clear superior-subordinate relationships with defined support actions.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS10933333B2System for establishing a support hierarchy for a player in a competitive game
Publication Date: 2021.03.02 GREE HOLDINGS INC
  • US10933333B2 patent drawing
  • US10933333B2 patent drawing
  • US10933333B2 patent drawing

AI summary

A control program which may cause a game apparatus to implement: a match execution function for executing a match between a plurality of players; a setting function for setting a first player who wins as a superior player to which a second player who loses is subordinate on the basis of a result of execution of the match and setting a subordination rank of the second player; and a control function for performing control such that at least a part of executable actions are different depending on a setting of the setting function, wherein, in a case where a player is subordinate to the first player, the setting function is implemented to set a subordination rank of the second player on the basis of the subordination rank of the player subordinate to the superior player.