Game Support System With Dual Currency And Execution Limits

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In game systems, unlimited support for other players leads to imbalance and reduces players' incentives to communicate, as excessive point giving diminishes the value of support, thereby discouraging full interaction among players.

Innovation Solution

Implementing a system where lottery points and play points are recorded and managed, allowing support without consuming play points, with special support consuming play points to give lottery points, while limiting the number of executions to stimulate communication and encourage special support usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If unlimited support for another player is permitted, then players can freely give reinforcement points, but game balance is lost and players' incentive to support other players is reduced

Engineering Contradiction:
Improvesupport freedomVSAvoidgame balance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent changes the parameters of support by introducing two distinct support types (ordinary support with lottery point cost and special support with play point cost) and limiting the number of ordinary supports. This parameter differentiation resolves the contradiction by maintaining support freedom through special support while preserving game balance through costs and limits on ordinary support.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent segments the support function into two distinct types: ordinary support (limited次数, consumes lottery points) and special support (unlimited次数, consumes play points). This segmentation allows the system to simultaneously provide freedom for continued support while maintaining game balance through different cost structures and limitations.

Inventive Principle:
Principle #1Segmentation

2Reliability

If support is limited to a predetermined number of times, then game balance is maintained, but players' incentive to support other players is reduced and communication is not fully encouraged

Engineering Contradiction:
Improvegame balanceVSAvoidsupport continuity
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces special support as an intermediary mechanism that uses play points (a different currency from lottery points) to enable continued support beyond the ordinary support limit. This intermediary allows support continuity while maintaining game balance, as play points serve as a separate resource pool that doesn't disrupt the lottery point economy.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If special support consumes play point, then support incentive is increased and communication is stimulated, but player's resource depletes faster

Engineering Contradiction:
Improvesupport incentiveVSAvoidplay point balance
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent makes the support system dynamic by allowing players to choose between ordinary support (conserving play points but limited in次数) and special support (consuming play points but providing continued support capability). This dynamic choice structure increases support incentive while managing play point depletion through player agency and strategic decision-making.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20140378202A1Non-transitory computer-readable storage medium storing game program, and information processing device
Publication Date: 2014.12.25 DENA CO LTD
  • US20140378202A1 patent drawing
  • US20140378202A1 patent drawing
  • US20140378202A1 patent drawing

AI summary

A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.