Game Support Process for Incapacitated Player Characters

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Solution Overview

Problem

Existing game technologies do not provide a method for players to maintain immersion when their player character becomes incapacitated, as they cannot continue playing effectively during this state.

Innovation Solution

A data processing apparatus and method that allows a player to perform a support process for another player's character, including displaying messages or improving ability scores, when their own character is incapacitated, thereby enabling continued gameplay and immersion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a player character becomes incapacitated in the game, then the player cannot operate their character, but the player loses immersion and cannot continue playing

Engineering Contradiction:
Improvegame continuityVSAvoidplayer immersion
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces a support process as an intermediary mechanism that allows the incapacitated player to interact with the game through another player's character. The support process acts as a mediator between the incapacitated player and the game world, enabling continued participation without direct character control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent adds a new dimension of interaction by introducing support processes that operate parallel to normal character control. When a player character is incapacitated, the player transitions from direct control to indirect support, creating an additional layer of gameplay engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If a player character is incapacitated, then the player cannot participate in combat, but this creates idle time and reduces gameplay productivity

Engineering Contradiction:
Improvegameplay engagementVSAvoididle time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent ensures continuous useful action by allowing players to perform support processes even when their character is incapacitated. Instead of idle time, players can continuously engage in supportive actions like providing buffs, healing, or strategic assistance to other players' characters.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The support process allows the incapacitated player to serve the game and other players in an alternative capacity. The player's account and resources are utilized to provide beneficial effects, enabling self-service gameplay without requiring active character control.

Inventive Principle:
Principle #25Self-service

3Reliability

If conventional methods allow other players to help when one player is incapacitated, then team continuity is maintained, but the incapacitated player themselves cannot continue playing

Engineering Contradiction:
Improveteam continuityVSAvoidplayer participation options
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent makes the player account universally functional by enabling two modes of participation: normal character control and support processes. The same player account can perform both direct gameplay and indirect support, providing multi-functionality and adaptability in how players engage with the game.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10252165B2Recording medium, data processing apparatus and data processing method
Publication Date: 2019.04.09 KOEI TECMO GAMES CO LTD
  • US10252165B2 patent drawing
  • US10252165B2 patent drawing
  • US10252165B2 patent drawing

AI summary

A non-transitory computer-readable recording medium having recorded thereon a game program that causes a computer of a data processing apparatus to execute a method includes: accepting an instruction to operate a first object in a game from a first player, and activating the first object in the game; determining an action state of the first object in the game; and when the first object is determined to be in an incapacitated state in which the first object is unable to be activated in the game, accepting an instruction to perform a support process for a second object in the game from the first player, and performing the support process based on the instruction to perform the support process.