Game Symbol Inventory Management for Wagering Fairness

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional wagering and lottery games, both live and electronic, face challenges in maintaining fairness and player engagement due to the depletion of game symbols or cards, which can lead to predictable outcomes and lack of transparency in inventory levels, potentially giving players an advantage in live games or reducing excitement in electronic games.

Innovation Solution

Implementing a method and device that randomly arranges game symbols into a serial order, allowing players to view the remaining inventory and re-shuffle at predetermined points or player prompts, ensuring a fresh, random sequence for each hand, thereby maintaining game fairness and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If game symbols are randomly arranged into a serial ordered inventory and displayed in sequence, then game fairness and player trust are improved, but device complexity increases due to the need to manage and display inventory states

Engineering Contradiction:
Improvegame fairnessVSAvoidinventory management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent uses virtual copies of game symbols stored in memory to represent the physical card deck. The processor creates and manages a digital inventory that mirrors the physical deck's composition, allowing the system to track and display remaining symbols without requiring physical manipulation of actual cards. This copying approach resolves the contradiction by maintaining fairness through accurate virtual representation while avoiding the complexity of physically managing and tracking real cards.

Inventive Principle:
Principle #26Copying

2Productivity

If the inventory of game symbols is depleted as hands are played, then player engagement and excitement are improved, but transparency and fairness deteriorate as players cannot track remaining symbols

Engineering Contradiction:
Improvegame paceVSAvoidinventory visibility
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent implements a display mechanism that provides continuous feedback to players about the remaining inventory of game symbols. After each hand is played and symbols are depleted from the inventory, the system updates and displays the current state of remaining symbols. This feedback loop resolves the contradiction by maintaining fast game pace through symbol depletion while simultaneously improving transparency through real-time inventory visibility, allowing players to make informed decisions.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If players can view the remaining inventory, then informed wagering decisions are improved, but game unpredictability and excitement may deteriorate

Engineering Contradiction:
Improvedecision makingVSAvoidgame excitement
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies local quality by providing different levels of information visibility to different players or at different game stages. The system can display inventory information in a way that helps players make informed decisions about their current hand while still maintaining overall game unpredictability. For example, the display might show inventory levels in a format that aids decision-making without completely revealing patterns that would eliminate excitement and strategic elements.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9761082B2Card selection
Publication Date: 2017.09.12 CFPH LLC
  • US9761082B2 patent drawing
  • US9761082B2 patent drawing
  • US9761082B2 patent drawing

AI summary

Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.