Game Symbol Inventory Tracking for Fairness

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Solution Overview

Problem

Traditional wagering and lottery games lack a mechanism to dynamically manage and display the depletion of game symbols, which can lead to player disadvantage and perception of unfairness, especially in electronic games where virtual decks are not depleted, and in live games where card tracking provides an advantage.

Innovation Solution

A method and device that randomly arranges game symbols into a serial order, allowing players to view the remaining inventory and re-shuffle at predetermined points or player prompts, ensuring a fresh, randomized sequence for each hand, mimicking the experience of live card games while maintaining fairness and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of stationary object

If virtual decks are not depleted in electronic games, then game continuity is maintained, but player perception of fairness deteriorates

Engineering Contradiction:
Improvegame continuityVSAvoidperceived fairness
Core Design Contradiction:
Duration of action of stationary objectVSReliability

Solution Approach 1:

The patent creates a virtual representation (copy) of a physical deck depletion system. The electronic game displays visual indicators showing remaining cards in the deck, copying the experience of tracking cards in live games. This maintains game continuity while providing transparency that restores perceived fairness, as players can see the deck state without actual physical depletion.

Inventive Principle:
Principle #26Copying

2Ease of operation

If card tracking is enabled in live games, then player strategy improves, but game fairness deteriorates

Engineering Contradiction:
Improveplayer strategyVSAvoidgame fairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system provides automatic tracking and display of remaining cards through the electronic interface, eliminating the need for players to manually track cards. The computerized system serves itself by automatically updating the deck state display after each hand, providing strategic information without requiring player effort to maintain tracking accuracy.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements a feedback mechanism where the system continuously displays the current state of the deck to players. After each hand is dealt, the electronic display updates to show remaining cards, providing real-time feedback that enables strategic decision-making while maintaining fairness through transparency of the game state.

Inventive Principle:
Principle #23Feedback

3Loss of information

If remaining inventory is displayed to players, then transparency improves, but system complexity increases

Engineering Contradiction:
ImprovetransparencyVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical or manual tracking systems with an electronic display system. Instead of using physical counters or complex tracking mechanisms, the system uses software to automatically track and display remaining cards, simplifying the overall system while providing comprehensive transparency of the inventory state.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8657656B2Determination of restoration event
Publication Date: 2014.02.25 CFPH LLC
  • US8657656B2 patent drawing
  • US8657656B2 patent drawing
  • US8657656B2 patent drawing

AI summary

Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.