Game System Automatic Advancement Mode for Training Simulation

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Solution Overview

Problem

Existing game systems for simulating training of a training object require a significant amount of time due to repetitive processing of selecting and executing actions and displaying performances, leading to a lengthy training period.

Innovation Solution

A game system that includes an object accepting unit for selecting event objects, a mode selection unit for choosing between automatic and manual advancement modes, and an advancing unit that automatically advances actions in the automatic mode or follows user input in the manual mode.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the training object is caused to perform actions selected by the user and the performance is displayed each time, then the training process is detailed and engaging, but a long period of time is required until the training ends

Engineering Contradiction:
Improveuser engagementVSAvoidtraining duration
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system provides dynamic control over the training progression by allowing users to switch between manual mode (step-by-step interaction) and automatic mode (bulk processing). This dynamic adjustment enables users to optimize both engagement and time efficiency based on their preferences and needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

In automatic mode, the system performs self-service by automatically selecting and executing actions without requiring continuous user input. The training object autonomously completes actions and the system displays performances, significantly reducing the time required for training while maintaining the same training objectives.

Inventive Principle:
Principle #25Self-service

2Reliability

If the user selects and executes actions a plurality of times manually, then the training is thorough, but a long period of time is required

Engineering Contradiction:
Improvetraining thoroughnessVSAvoidtraining efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The automatic advancement mode enables the training system to operate autonomously, executing multiple actions without requiring repeated manual user input. This self-service capability maintains training thoroughness while dramatically improving productivity by eliminating redundant manual operations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system allows users to prepare action selections in advance and then executes them automatically through the automatic advancement mode. This preliminary preparation followed by automated execution ensures training thoroughness is maintained while significantly reducing the time required compared to manual execution of each action.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the series of processing for selecting and executing actions is repeated a plurality of times, then the training is comprehensive, but the processing time increases significantly

Engineering Contradiction:
Improvetraining comprehensivenessVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system dynamically adjusts the processing mode based on user needs, allowing comprehensive training through manual mode when time is available, or switching to automatic mode to reduce processing time while maintaining the same comprehensive training coverage through bulk action execution.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The automatic advancement mode enables the system to perform comprehensive training processing autonomously, executing multiple action selections and executions without requiring repeated manual user input. This self-service approach maintains training comprehensiveness while significantly reducing the total processing time required.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250135353A1Game system, and game program and control method for game system
Publication Date: 2025.05.01 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US20250135353A1 patent drawing
  • US20250135353A1 patent drawing
  • US20250135353A1 patent drawing

AI summary

A game system that provides a game for simulating training of a training object, which is a game object to be a training target, has: an object accepting unit that accepts selection of an event object associated with an event for changing a parameter indicating a state of the training object; a mode selection unit that selects either an automatic advancement mode or a manual advancement mode in accordance with an operation of a user; and an advancing unit that automatically advances an action to be executed by the training object in the automatic advancement mode, and advances the action in accordance with the operation of the user in the manual advancement mode.