Game System Benefit Retention via Server Intermediary

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Solution Overview

Problem

Players without game software cannot retain benefits, such as items, obtained during communication play, as the download program is erased after the play ends, limiting their gaming experience and motivation to purchase the software.

Innovation Solution

A game system where a first game apparatus with the game program transmits a communication play program to a second apparatus without the game program, allowing both to play together, and upon reconnection, the second apparatus can receive and store benefit information associated with the play, enabling the retention of benefits like items even after the initial play session.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a player without game software performs download play to participate in communication play, then the player can temporarily play the game and communicate with other players, but the player cannot retain benefits such as items obtained during the play session

Engineering Contradiction:
Improveability to participate in communication playVSAvoidloss of benefit information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary action by storing benefit information in advance on the server before the download play session ends. When the player reconnects with full game software, the server has already prepared the benefit information ready for transfer, ensuring no loss of benefits despite the temporary nature of download play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server acts as an intermediary between the game apparatus and the player's benefit information. It receives, stores, and manages benefit information during download play sessions, then transfers it to the player when they reconnect with full software, preventing information loss without requiring the player to retain data locally.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If the download program is erased after communication play ends, then the game apparatus can free memory resources, but the player cannot obtain benefits such as items that were originally obtained during the play

Engineering Contradiction:
Improvememory resource availabilityVSAvoidloss of benefit information
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The server serves as an intermediary storage medium that compensates for the erasure of local download programs. It maintains benefit information independently, allowing players to retrieve their benefits after reconnecting with full software, thus decoupling benefit retention from local program storage.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a copy of benefit information on the server that is independent of the local download program. This copy persists even after the local program is erased, allowing players to recover their benefits by reconnecting and requesting the stored information from the server.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If players without game software can play through download play, then more players can participate in communication play, but the entertainment potential is limited due to inability to retain benefits

Engineering Contradiction:
Improveaccessibility of communication playVSAvoidentertainment potential
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The server performs preliminary action by pre-storing benefit information during and after download play sessions. This ensures that when players later install full software and reconnect, their benefits are already prepared and waiting, fully realizing the entertainment potential without limiting accessibility.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by tracking and remembering the benefits earned during download play sessions. When players reconnect with full software, the server provides feedback by transferring the stored benefit information, creating a continuous and satisfying gaming experience that encourages further participation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11033823B2Game system and game apparatus
Publication Date: 2021.06.15 SQUARE ENIX HLDG CO LTD
  • US11033823B2 patent drawing
  • US11033823B2 patent drawing
  • US11033823B2 patent drawing

AI summary

It is an object of the present invention to provide a game apparatus and a game system in which a player who operates a game apparatus without having a game program can obtain the same benefit such as an item which is originally obtained through a communication play, when the game apparatus which does not have the game program downloads a part of the game program from a game apparatus which has the game program and performs the communication play with the game apparatus having the game program.